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quickie low poly mech model
Posted: Mon Jul 20, 2009 9:22 pm
by grif
Re: quickie low poly mech model
Posted: Mon Jul 20, 2009 9:45 pm
by kyraneth
nice! could we have the poly count?
Re: quickie low poly mech model
Posted: Mon Jul 20, 2009 9:58 pm
by grif
kyraneth wrote:nice! could we have the poly count?
thanks. 784
Re: quickie low poly mech model
Posted: Tue Jul 21, 2009 12:36 am
by Agent
Nice!
If I can give you one suggestion is try bend the leg hinges backward - I think it would look much better (more stable and formidable)
Slapping on a nice texture to this could really make it look mad!
Re: quickie low poly mech model
Posted: Tue Jul 21, 2009 5:48 am
by grif
Agent wrote:Nice!
If I can give you one suggestion is try bend the leg hinges backward - I think it would look much better (more stable and formidable)
Slapping on a nice texture to this could really make it look mad!
the legs look the way they look because thats how i wanted them to look
Re: quickie low poly mech model
Posted: Tue Jul 21, 2009 8:25 am
by Agent
Good for you,
its called a suggestion, you don't have to go being a smart ass to every comment that is not all positive to your work.
Re: quickie low poly mech model
Posted: Tue Jul 21, 2009 8:32 am
by grif
Agent wrote:Good for you,
its called a suggestion, you don't have to go being a smart ass to every comment that is not all positive to your work.
who are you calling a smart ass? go take that mask off and eat it.
Re: quickie low poly mech model
Posted: Tue Jul 21, 2009 12:55 pm
by Agent
Yes, I expected an immature response.
I have no more to say to you.
Re: quickie low poly mech model
Posted: Tue Jul 21, 2009 1:59 pm
by grif
Agent wrote:Yes, I expected an immature response.
I have no more to say to you.
lol you make me laugh