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My New MMORPG alpha

Posted: Sat Dec 31, 2011 6:32 pm
by VZdemon
i've been learning alot of new things in unity and thought out some clever solutions for things witch enabled me to come up with this mmorpg idea. i'm trying to create a clone of the average mmorpg but with out all the extra twist bullshit that the companies make (such as dual classes in runes of magic).

i'm doing it just to prove to myself that i can so it's not be most polished and there is still many many many basic features to implement and create, plus the map in only 0.01% done and there are many bugs.

so this is what i got for now http://www.mediafire.com/?0jb8zcsusf6dbi4 hope you enjoy. :D :D :D

ps i haven't come up with a name yet so i'll take suggestions gladly.

Edit*
feedback would be nice -_-

Re: My New MMORPG alpha

Posted: Wed Jan 04, 2012 10:59 am
by alexrules01
Nice start! :)

I tested it out, those dam enemies are hard :P

Just one thing I found, the enemies seem to have a larger attack radius than the player. A enemy was attacking me and I was trying to attack it, but it wasn't working

Re: My New MMORPG alpha

Posted: Wed Jan 04, 2012 7:09 pm
by VZdemon
i think i know what your talking about. but it's not the raduis the player raduis in 2.5 and the enemy's is 3 it's the anti x an z rotation lookat function i made. see i told the player object to damage the enemy only if it's looking at it, and there is a minor bug in my function that player object sometimes thinks it's in the right direction when it's not as a resualt the player object might (on certain conditions) not rotate or rotate the wrong way.

Re: My New MMORPG alpha

Posted: Wed Jan 04, 2012 8:51 pm
by Chris
What way does it attack? I couldn't figure it out :P. Could you not use some sort of collision detection by shooting a ray at the target or something?

For the rest good job :!:

Re: My New MMORPG alpha

Posted: Thu Jan 05, 2012 7:52 am
by VZdemon
I calculate i direction using Vector3.Dot() and then i check if distance and direction are apropraite and if they are , then i do target.GetComponent("ai_stats").health -= damage; (the target is the object the player clicked on).