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Impact

Posted: Tue Dec 27, 2011 8:06 pm
by hallsofvallhalla
Just bought my copy and friggn excited to get started!

It is on sale right now as well $49!!!

http://impactjs.com/

Re: Impact

Posted: Wed Dec 28, 2011 4:17 am
by SpiritWebb
Awesome!!

Re: Impact

Posted: Wed Dec 28, 2011 8:33 pm
by Jackolantern
Jeez, it seems like every week that passes since I bought it the deal gets better :(

I bought it for $99 for just Impact a couple months ago, and first they made a big pack with a lot of extras and some kind of cloud storage thing for $99. And now it is $49!

:( :( :(

Glad you got it for a good price, though, Halls! :D

Re: Impact

Posted: Wed Dec 28, 2011 9:42 pm
by hallsofvallhalla
my luck it will be free next week hehe

Re: Impact

Posted: Wed Dec 28, 2011 11:13 pm
by Jackolantern
hallsofvallhalla wrote:my luck it will be free next week hehe
They will pay new customers $20 plus send them a 12-pack of beer just for taking it :shock:

Re: Impact

Posted: Thu Dec 29, 2011 12:53 am
by hallsofvallhalla
hahah well it seems he wont go free for a while. Matter of fact I think he is bumping the price back to $99 after the holidays.

Re: Impact

Posted: Thu Dec 29, 2011 6:26 am
by Ark
Is this engine like gamemaker?!? I like your demo halls and i'm interested on getting it before it gets to $99.

Re: Impact

Posted: Thu Dec 29, 2011 7:35 am
by Jackolantern
Ark wrote:Is this engine like gamemaker?!? I like your demo halls and i'm interested on getting it before it gets to $99.
It is definitely more complex than Gamemaker. Here is how I explain it:

HTML5 game development is beyond backwards, and feels more like ancient game development in pre-Windows systems of the 80's than game development for Flash. It is so low-level that making even a retro arcade game can be an experience in futility. So basically, you must have a game engine, or you must spend the first several weeks of your development to make even a basic engine to begin with. This is where an engine like Impact comes in. It puts HTML5 game development probably on the level of Flash, and probably a bit easier since it is built from the ground-up to for games (which makes it more useful for that purpose than something open source such as EaselJS). Instead of symbols and libraries, you use "entities". But don't get confused, you are very much coding the logic for your games. It just handles many of the details that are extremely mind-numbing in HTML5, such as collision detection, animation, etc. It also includes a nice implementation of the Box2D physics system.

Of course, don't let me downplay it here. I think Impact is worth every penny, and you even get a slick map editor called The Weltmeister Editor with it that runs off of WAMP, made in PHP and HTML5 for creating your maps. I looked through every free (and even some commercial) HTML5 game engines before spending my hard-earned $99 on Impact, so I obviously thought it was worth the money after trying out all the rest.

Re: Impact

Posted: Thu Dec 29, 2011 3:30 pm
by hallsofvallhalla
To echo what jack said,

Impact is well worth the $99, so i am happy I got it for $49. If it was $199 and I had to buy it all over again i would. I love it.

Now that does not mean it is easy to use. it makes some aspects VERY easy but it still requires Javascript to code a game. Period. It is very OOP. Now you could very easily take a current PHP based game and implement Impact for more features. What i love the most is it nestles right in to all my other games. It plays with PHP and JS so well. I will post an example today.

Re: Impact

Posted: Thu Dec 29, 2011 4:47 pm
by Ark
Thanks for the responses! just another thought for making a game for mobile such for platforms like IOS or android how can it possibly be made with HTML5? I heard that you can render games for mobile with gamemaker on july o august..