Question: Sound for web game event/action.
Posted: Wed Nov 09, 2011 1:23 am
Hey guys, i was thinking to my self hum whats the best way to implement sound into a "game".
For example attacks gives short sound effects another example would be fire attack/spell.
Gives the correct sound for that event/action,and when you add loot u hear the sound of it.
Dropping into your bag,
So i started to think how you could i build a simple sound handler, an event/action type handler ->
you could just do click->on click play this for the player but that gave problem with sound delay,
and and different browsers had there own problems so on, i have a lot of ideas how to make this.
But I've decided to ask you guys before i start anything.
So my Question: Is how would you do it or is there a good.
Open source one out already all info would be greatly appreciated
I'm all open to read what you have to say on this subject
and i thank you for your answers in advance!
-U.U-
For example attacks gives short sound effects another example would be fire attack/spell.
Gives the correct sound for that event/action,and when you add loot u hear the sound of it.
Dropping into your bag,
So i started to think how you could i build a simple sound handler, an event/action type handler ->
you could just do click->on click play this for the player but that gave problem with sound delay,
and and different browsers had there own problems so on, i have a lot of ideas how to make this.
But I've decided to ask you guys before i start anything.
So my Question: Is how would you do it or is there a good.
Open source one out already all info would be greatly appreciated
I'm all open to read what you have to say on this subject
and i thank you for your answers in advance!
-U.U-