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Unamed Farm Game

Posted: Fri Nov 04, 2011 8:17 pm
by hallsofvallhalla
So i have had a farm game in the past that I never finished. Need to release it to the public. Anyways while I do not have screens yet and I am often one that never posts without something to show I have had to make a serious decision. It does look like I have got the new job. With this news I am freed from much of my .net learning but forced to stick with one project. Not including my videos and these forums. A couple of current projects I pondered:

1. Forsaken Sanctum 3d again using either Hero Game Engine or BigWorld.
2. Buying Impact game engine and developing a more action based 2d web game.
3. Working on a zombie based web game for my domain viraldawn.com
4. Working on my AsciiWars idea for that domain.
5. FPS using Unreal
6. Working on Forsaken Sanctum 4.0 with Unity
7. An RPG using T3D.
8. A Hell's Paradise style clone
9. Finish the Battle Dungeons clone.
10. Web Based Harvest Moon/Sim farm cross.

As the title of this post says I have decided to continue on with the farm game. Not so much of thinking people will play but more about something I would play and enjoy making. I love the old sim farm and super nintendo Harvest moon. I also love the idea of a game that plays even when you are not. Your plants, animals, farm, ect, all develop, die, starve, get eaten, ect... whether you are logged in or not. You must set precautions and log in periodically.

The key to this game will be size and persistence. I will grow it to hundreds, if not thousands of plants, animals, upgrades, disasters, bugs, houses, crafting, NPCs, and much more. It will also have a rich feature base, crafting, marriage system, family system, growing crops, growing animals, house and barn upgrades, land ownership, hirelings, events, fairs, town system, and much more.

This will be my one and only project for a while so expect some screens and updates soon. It will be using PHP, MySQL, Javascript, and Jquery. It will be 2d and text based with no real time movement. I am centering the game play around farm management and competition. I am always open to help and partnership on the project.

Re: Unamed Farm Game

Posted: Fri Nov 04, 2011 9:16 pm
by hallsofvallhalla
each farm has 6 plots for buildings and 55 plots for plants. The entire plot system is built from a single DB query which is then parsed and placed using a dynamic div system I built with jquery. Turned out very kewl and I plan on making a tut for it. I want to keep PHP involved as much as possible but keep page refreshes and query times as low as possible.

Re: Unamed Farm Game

Posted: Fri Nov 04, 2011 9:44 pm
by Callan S.
hallsofvallhalla wrote:I want to keep PHP involved as much as possible but keep page refreshes and query times as low as possible.
Nice! Awaiting with baited breath, as usual! :)

Re: Unamed Farm Game

Posted: Fri Nov 04, 2011 10:40 pm
by Jackolantern
Sounds cool! Just be sure to build the game with a structure that will allow extending the size of farms, plant plots, etc. These tend to be serious accumulation-style games, and if everything fills up with no promise of being able to expand your farm, you are basically stuck in a boring maintenance phase with no hope of creating more. You could just make continuing extensions cost an arm and a leg so players are compelled to make efficient use of their resources and hold off on expanding until they have everything running well.

Re: Unamed Farm Game

Posted: Sat Nov 05, 2011 12:09 am
by Ark
Hmm maybe it could be named: Farms of vallhalla? :roll:

Re: Unamed Farm Game

Posted: Sat Nov 05, 2011 3:04 pm
by hallsofvallhalla
OMG i love that name! hehehe

I agree jack. You will be able to buy as many farms as you like but you need to be able to maintain them. There will be taxes as well ;)