Making your game/app scriptable in .NET
Posted: Fri Nov 04, 2011 2:30 am
There is nothing quite like being able to write scripts for an application. No amount of check-boxes, text fields or other GUI input can come close to the flexibility of allowing your users (or yourself) to write extension code inside your application. If you want to write a game engine, it is basically a requirement.
I came across a nice tutorial that goes into the basics of adding scripting support to your .NET application or game (apparently, it is ridiculously easy in .NET compared to most other platforms, barring maybe Java). It is a bit older, being from 2004, but little in .NET has actually broken as it has grown, so it should still work just fine today. I hope some of you out there may find it useful!
Using .NET to Make Your Application Scriptable
I came across a nice tutorial that goes into the basics of adding scripting support to your .NET application or game (apparently, it is ridiculously easy in .NET compared to most other platforms, barring maybe Java). It is a bit older, being from 2004, but little in .NET has actually broken as it has grown, so it should still work just fine today. I hope some of you out there may find it useful!
Using .NET to Make Your Application Scriptable