If major MMO companies were smart...
Posted: Thu Oct 06, 2011 2:05 am
If major, AAA MMORPG companies were smart, they would start working on web-based versions of existing, older games. For example, say Mythic games released a browser-based version of Dark Age of Camelot today. Or if SOE released a web-based Everquest 1. Or even if EA released Ultima Online (this could basically be done with Javascript today).
At first it may not seem like a good investment for a company to try to relaunch an old MMO on a new platform, but this is the way I see it:
1. The games are already established with existing communities if you tie them into the same servers. That gets around the catch-22 of the first players not wanting to play because there aren't any other players to stay with.
2. Making a web-based version of the game would likely only cost 10% or less of what the original game cost to develop. The server was made years ago and likely would need little-to-no upgrades, and should be able to connect to basically any client that supports sockets. All of the art is already created as well, which is another one of the major costs. Actually assembling the client is quite straight-forward once you have all of the graphical assets done and the server, fully debugged and extremely stable. There is also already a stable client to base the browser-based code on, so it is basically just a port.
3. A new, more simple and accessible client could bring back in many of the hundreds of thousands of players who have played these games over the years and left. While a player may not be willing to repurchase a boxset, install it and get a new subscription to play an older MMO on their desktop, they quite likely would be willing to try the game for free with no commitment in a browser, and may even re-create an account to just play when they are away from home.
It seems to me like a no-brainer. Older games are getting 2nd, 3rd, 4th and 5th chances every day on Wii's Virtual Console, Xbox Live and PSN. The games have become very profitable again and enticing to the players because they have become much more accessible. The reason we haven't seen something like this for MMOs yet could just be an issue with 3D graphical ability without a plugin, as plugin-less gaming is a big boon and upcoming in the next couple of years. We may just see some of this around the corner.
At first it may not seem like a good investment for a company to try to relaunch an old MMO on a new platform, but this is the way I see it:
1. The games are already established with existing communities if you tie them into the same servers. That gets around the catch-22 of the first players not wanting to play because there aren't any other players to stay with.
2. Making a web-based version of the game would likely only cost 10% or less of what the original game cost to develop. The server was made years ago and likely would need little-to-no upgrades, and should be able to connect to basically any client that supports sockets. All of the art is already created as well, which is another one of the major costs. Actually assembling the client is quite straight-forward once you have all of the graphical assets done and the server, fully debugged and extremely stable. There is also already a stable client to base the browser-based code on, so it is basically just a port.
3. A new, more simple and accessible client could bring back in many of the hundreds of thousands of players who have played these games over the years and left. While a player may not be willing to repurchase a boxset, install it and get a new subscription to play an older MMO on their desktop, they quite likely would be willing to try the game for free with no commitment in a browser, and may even re-create an account to just play when they are away from home.
It seems to me like a no-brainer. Older games are getting 2nd, 3rd, 4th and 5th chances every day on Wii's Virtual Console, Xbox Live and PSN. The games have become very profitable again and enticing to the players because they have become much more accessible. The reason we haven't seen something like this for MMOs yet could just be an issue with 3D graphical ability without a plugin, as plugin-less gaming is a big boon and upcoming in the next couple of years. We may just see some of this around the corner.