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Apotheosis human model.
Posted: Sat Sep 03, 2011 5:33 am
by Dizuki
Here is my first attempt at a quality human model.
Re: Apotheosis human model.
Posted: Sat Sep 03, 2011 5:22 pm
by Last Known Hero
Definitely a good start. Make sure you are using reference pictures, especially to start!!
Re: Apotheosis human model.
Posted: Sat Sep 03, 2011 6:26 pm
by Dizuki
I have been, the eyes are proveing to be very dificult so i'm moveing onto hands
Re: Apotheosis human model.
Posted: Sun Sep 04, 2011 4:50 pm
by Last Known Hero
The face can be one of the hardest things to get down pat. We see so many faces so if you make a mistake on the smallest detail it will throw people off.
http://www.secondpicture.com/tutorials/ ... s_max.html
Re: Apotheosis human model.
Posted: Sun Sep 04, 2011 4:54 pm
by Jackolantern
It is also the one part that humans are the most sensitive to. See
the "uncanny valley" effect.
Re: Apotheosis human model.
Posted: Mon Sep 05, 2011 8:16 am
by Dizuki
Yah i must say, i like doing non-human models better. I think the poly count is way too high for me to use in the game too.
Re: Apotheosis human model.
Posted: Sat Oct 22, 2011 6:18 am
by Dizuki
Sorry for the lack of updates, lack of time but i've been working on it, i got some updated footage. . . . and box pants!!!
Re: Apotheosis human model.
Posted: Sat Oct 22, 2011 6:42 am
by Jackolantern
Rock on in those box pants!
Nice stuff!
Re: Apotheosis human model.
Posted: Sat Oct 22, 2011 7:00 am
by Dizuki
Hell yah, after i master game design i'm going to be a fashion designer.
Good thing you can never truely master game design. . . Always something new to learn.