Make HTML5 Canvas more like Flash or SL
Posted: Tue Aug 02, 2011 3:16 am
While it is true that HTML5, and in particular, the canvas element are going to be the future of the web, many people are having a hard time adapting. The entire operation and mechanics of HTML5 canvas is completely different from Flash and Silverlight (read: canvas is archaic compared to those 2), and some people (myself included) find this very frustrating. No idea of a "stage", no hierarchy of elements (aka "display list"), no retained mode drawing, little-to-no built-in animation, and on and on.
I came across a very neat sounding library called Easel JS that looks promising. While I have not dug too deeply into it, it seems to emulate a lot of Flash-like features. Some of this is basically just sugar, but then some of it looks like it would keep you sane while trying to code some more complex Flash-like apps (basically, it is almost a necessity).
Anyway, I will be checking it out over the next couple of weeks, but I figured I would give word on it now in case someone wants to check it out, too.
I came across a very neat sounding library called Easel JS that looks promising. While I have not dug too deeply into it, it seems to emulate a lot of Flash-like features. Some of this is basically just sugar, but then some of it looks like it would keep you sane while trying to code some more complex Flash-like apps (basically, it is almost a necessity).
Anyway, I will be checking it out over the next couple of weeks, but I figured I would give word on it now in case someone wants to check it out, too.