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a teaser
Posted: Sun Jul 05, 2009 9:44 pm
by grif
Re: a teaser
Posted: Sun Jul 05, 2009 10:17 pm
by Viper
we need a larger variety of emotions.
i dont have one to express my feelings towards this pic.
Re: a teaser
Posted: Sun Jul 05, 2009 10:23 pm
by grif
Viper wrote:we need a larger variety of emotions.
i dont have one to express my feelings towards this pic.
thanks
Re: a teaser
Posted: Sun Jul 05, 2009 11:32 pm
by hallsofvallhalla
omg thats amazing
Re: a teaser
Posted: Sun Jul 05, 2009 11:52 pm
by grif
hallsofvallhalla wrote:omg thats amazing
thanks
Re: a teaser
Posted: Mon Jul 06, 2009 12:37 am
by grif
Jattenalle wrote:Like I said on the vent, that's very nice.
Are you going to texture it?
if i decide to. it will not be any time soon.
Re: a teaser
Posted: Mon Jul 06, 2009 12:44 am
by Bones
And the polycount is?
Looking sweet though quite the attention to detail comrade.
Re: a teaser
Posted: Mon Jul 06, 2009 1:29 am
by grif
Bones wrote:And the polycount is?
Looking sweet though quite the attention to detail comrade.
thanks 280 thousand faces so far.
Re: a teaser
Posted: Mon Jul 06, 2009 4:21 am
by kyraneth
do you have some procedural way to make your bots? maybe make parts then duplicate and group them together? cause 280000 hand carved polys for a hard surface object is huge!
And this looks great, as always

Re: a teaser
Posted: Mon Jul 06, 2009 10:32 am
by grif
kyraneth wrote:do you have some procedural way to make your bots? maybe make parts then duplicate and group them together? cause 280000 hand carved polys for a hard surface object is huge!
And this looks great, as always

all i can say is. it is put together from seperate model parts. and thanks.