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O' what to use.. what to use..

Posted: Fri Jul 08, 2011 8:46 am
by Articus
I have been going through halls videos, learning PHP, SQL, looking at JS and Ajax... and realized that I may have a problem when looking at the tech and what I can do. I am at a stand still on what tech to use. I want to make a game similar to the FF4-6 games on the SNES, or at very least, the smooth active bar combat system. I can live with more limited world movement, but not with combat.

I found things like this talk about node.js and aves engine... but was only watching with enviousness. It is way out of my league to get. I also looked at other games on the browser that had similar ideals to mine or smooth(ish) play. AdventureQuest and Fantasy Online using Flash. Runescape and Minecraft (browser version) on Java. C#. Is this where I should be aiming? Or is JS / HTML5 better? I remember playing a demo Zelda-esk game on HTML5 which was smooth as hot butter.

So yeah, that is where I am at... any suggestions, questions, answers, hm? ^^

Re: O' what to use.. what to use..

Posted: Fri Jul 08, 2011 2:16 pm
by hallsofvallhalla
There are many options but few that will actually produce what you want in the end. I too have spent some time tryiong to replicate the old FF games through a browser and have found only Unity and Javascript to be good models but both take some work. Look at my Javascript/ajax tutorials. With single player you can remove much of the ajax. Also try out my Javascript RPG engine.

Re: O' what to use.. what to use..

Posted: Fri Jul 08, 2011 4:02 pm
by Articus
Thanks! Alright, sounds difficult but good.

Forgive my ignorance, but where is the engine? (Or is it the tutorial?)

Re: O' what to use.. what to use..

Posted: Fri Jul 08, 2011 5:31 pm
by SpiritWebb
Articus wrote:Thanks! Alright, sounds difficult but good.

Forgive my ignorance, but where is the engine? (Or is it the tutorial?)
Unity: http://www.unity3d.com

Re: O' what to use.. what to use..

Posted: Fri Jul 08, 2011 7:24 pm
by Articus
SpiritWebb wrote:
Unity: http://www.unity3d.com
Er.. sorry meant the "Javascript RPG engine" he was talking about.

Re: O' what to use.. what to use..

Posted: Fri Jul 08, 2011 10:01 pm
by hallsofvallhalla
well here is a example of the engine,
http://indie-resource.com/rpgengine/index.php

do not use IE, use chrome or mozilla or something.

Easy to simulate.