O' what to use.. what to use..
Posted: Fri Jul 08, 2011 8:46 am
I have been going through halls videos, learning PHP, SQL, looking at JS and Ajax... and realized that I may have a problem when looking at the tech and what I can do. I am at a stand still on what tech to use. I want to make a game similar to the FF4-6 games on the SNES, or at very least, the smooth active bar combat system. I can live with more limited world movement, but not with combat.
I found things like this talk about node.js and aves engine... but was only watching with enviousness. It is way out of my league to get. I also looked at other games on the browser that had similar ideals to mine or smooth(ish) play. AdventureQuest and Fantasy Online using Flash. Runescape and Minecraft (browser version) on Java. C#. Is this where I should be aiming? Or is JS / HTML5 better? I remember playing a demo Zelda-esk game on HTML5 which was smooth as hot butter.
So yeah, that is where I am at... any suggestions, questions, answers, hm? ^^
I found things like this talk about node.js and aves engine... but was only watching with enviousness. It is way out of my league to get. I also looked at other games on the browser that had similar ideals to mine or smooth(ish) play. AdventureQuest and Fantasy Online using Flash. Runescape and Minecraft (browser version) on Java. C#. Is this where I should be aiming? Or is JS / HTML5 better? I remember playing a demo Zelda-esk game on HTML5 which was smooth as hot butter.
So yeah, that is where I am at... any suggestions, questions, answers, hm? ^^