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What cuts the cheese?
Posted: Wed Jul 06, 2011 4:03 pm
by Paronamixxe
Hi, I'm thinking of going big time and start developing software and MMO's, but what should I use??!!??!!??! I've read about bigworldtech quite a lot, but, is it realy the best you can get at that price?? I'm looking for advice for the MMO bit as I already have the sotware to create applications.
thanks in advance!!
Smiles for the post name XD
Re: What cuts the cheese?
Posted: Wed Jul 06, 2011 5:30 pm
by hallsofvallhalla
Big Time? What does big time mean? There are 3 types of developers in my book. Indie Hobbiest. No money, or teams, just building games for the fun of it. Indie Developers - Have $3k-$20k to spend on making a game and plan on making money on it. Commercial(AAA) The big boys. EA, Blizzard, eect.
Re: What cuts the cheese?
Posted: Wed Jul 06, 2011 6:12 pm
by Jackolantern
For the money of Big World Indie, really...there is almost nothing else. Of course I hear that Hero Engine has dropped their price down and moved to a stronger royalty system, and in that case, Hero could definitely be a way to go. More of it is done (it ships with more of a framework), but it is much deeper than Big World, so it probably evens out, work-wise.
Re: What cuts the cheese?
Posted: Thu Jul 07, 2011 11:26 am
by Paronamixxe
Thanks, I'll probably end up with BigWorldTech Indie to start with but anyway thanks for the tips; Yeah, about the going big time, I meant that I want to spend time creating something worth-while.