Pre-Alpha test
Posted: Tue Jul 05, 2011 7:46 pm
I am about 98% done with the coding for the pre alpha test. All I have to do now is add some equipment and creatures then copy it over to the live server. Hope to have it live Tonight! I will post the link here when ready.
Edit: Here is the location
http://indie-resource.com/caverncrawl/login.php
please watch this quick vid first. Just a simple walk through to get you started though the game is quite easy.
http://www.youtube.com/watch?v=dWcfaRRV5dw
Please remember this game is in a Pre-Alpha stage. Features are disabled like the chat system and player interaction. Graphics are still place holders and there are going to be bugs.
Basically just play the game, see how you like it. Report bugs, comment on it, and see how it balances. Please post in the appropriate topics.
The Pre-Alpha will be open for 3 days. Please DO NOT try to crash it, destroy it, hack it, ect.. That is not what this test is about. It is more about balancing Experience, equipment, loot, and creatures.
All Pre-Alpha players will receive 50% more Gold to their kingdoms. Amounts of gold gained are based on the level of your player at the end of the game and the amount of copper saved.
Edit: Here is the location
http://indie-resource.com/caverncrawl/login.php
please watch this quick vid first. Just a simple walk through to get you started though the game is quite easy.
http://www.youtube.com/watch?v=dWcfaRRV5dw
Please remember this game is in a Pre-Alpha stage. Features are disabled like the chat system and player interaction. Graphics are still place holders and there are going to be bugs.
Basically just play the game, see how you like it. Report bugs, comment on it, and see how it balances. Please post in the appropriate topics.
The Pre-Alpha will be open for 3 days. Please DO NOT try to crash it, destroy it, hack it, ect.. That is not what this test is about. It is more about balancing Experience, equipment, loot, and creatures.
All Pre-Alpha players will receive 50% more Gold to their kingdoms. Amounts of gold gained are based on the level of your player at the end of the game and the amount of copper saved.