Cooking. Recipes or freeform?
Posted: Mon Jun 20, 2011 1:05 pm
I have recently finished adding the cooking system to my game, but have been trying to decide if I should add things to cook such as stew for example. To cook stew you would need any 2 vegetables and any 1 meat. This would add some structure, but still allow freedom in cooking.
The way I currently have it is that each item that can be cooked is either a 'base' or an 'addon'. You need at least one base, which are usually heavy foods like potatoes or meats. You can use either 1 base and 1 addon or 2 bases. This adds some structure while allowing more freedom.
Which method would provide more entertainment while cooking? Should I scrap the base/addon method and allow total freedom in cooking? Any other thoughts?
Thanks.
The way I currently have it is that each item that can be cooked is either a 'base' or an 'addon'. You need at least one base, which are usually heavy foods like potatoes or meats. You can use either 1 base and 1 addon or 2 bases. This adds some structure while allowing more freedom.
Which method would provide more entertainment while cooking? Should I scrap the base/addon method and allow total freedom in cooking? Any other thoughts?
Thanks.