Another chat/shout box thread!
Posted: Tue Mar 29, 2011 1:42 am
I'm thinking of having it that even offline players have automated things they say into chat, based on offering missions and other stuff. What other stuff? That's partly why I'm posting.
So one example is that item X is needed to complete a mission or task. If a player with X comes online, the chat code will look for another player at random who has a mission requiring item X and will put up a message for that player, in the chat.
Basically all that's coming to me at the moment are missions like this. So maybe the player has item X, he gets a message and takes it, does the task, gets some money and item Y. Then someone else who has a task requiring Y gets a message showing up in the text. And so on, a few times, so basically the player interacts with the other players tasks a few times.
Now onto a different subject, same topic. I'm thinking of having a chat where you can only talk after buying the capacity to with game money. Say $1000. Also allowing anyone to moderate other players (mute them), but they have to buy the capacity with game money, say $2000. If they moderate, they lose their moderation money and so does the other person. Only once per day can you buy the capacity to talk or moderate, so once you lose the capacity to chat or use the capacity to moderate, that's it for the day, even if you have enough money to buy in again. This stops or reduces any use of the moderation system to actually bully other players.
Before you buy the capacity to chat, there are polls people can put in chat and the above missions, that you can respond to.
So one example is that item X is needed to complete a mission or task. If a player with X comes online, the chat code will look for another player at random who has a mission requiring item X and will put up a message for that player, in the chat.
Basically all that's coming to me at the moment are missions like this. So maybe the player has item X, he gets a message and takes it, does the task, gets some money and item Y. Then someone else who has a task requiring Y gets a message showing up in the text. And so on, a few times, so basically the player interacts with the other players tasks a few times.
Now onto a different subject, same topic. I'm thinking of having a chat where you can only talk after buying the capacity to with game money. Say $1000. Also allowing anyone to moderate other players (mute them), but they have to buy the capacity with game money, say $2000. If they moderate, they lose their moderation money and so does the other person. Only once per day can you buy the capacity to talk or moderate, so once you lose the capacity to chat or use the capacity to moderate, that's it for the day, even if you have enough money to buy in again. This stops or reduces any use of the moderation system to actually bully other players.
Before you buy the capacity to chat, there are polls people can put in chat and the above missions, that you can respond to.