Let me get this right...
Posted: Mon Mar 14, 2011 8:55 pm
+$1500 for Unity3d so I have the ability to render to a texture.. which is something I can pull out of my ass quickly in any graphics api.
+$400 to be able to develop on the iphone/ipad
+$1500 if I wish to use render to texture on the iphone / ipad
+$400 to develop on the Android.
+$1500 for render to texture.
Sooo.... I want to develop for the iphone or ipad it's going to cost me $1900+. Let's just say I wasn't going to purchase their Asset Server which adds an additional $500 to the mix. Then if one day I choose to develop for the PC market, it'll be an additional $1500. Give me a break.
I notice a lot of people like to build their MMOs (or at least try to), why wouldn't they license a professional AAA engine like HeroCloud for that price?
Secondly, look at the terrible support for 2D graphics. For this reason you may be better off purchasing SpriteManager 2 for an additional $150.
This entire engine seems like a money sink when compared to engines such as C4, Torque2D and 3D, NeoAxis, UDK, ID Tech 3 (soon to be 4), Esenthel, Cocos2D, Ogre, Truevision3D, Cube 2, XNA framework, modding the Source Engine or CryEngine, etc. which all have much better features. Hell, I'll even go with DarkBasic, RPG Maker, and Game Maker at being better choices. You can argue that it's the toolset that makes Unity worth the price, but honestly I don't see it.
Lastly, I don't understand why some people are saying that Unity is only for small groups of developers while a toolset such as UDK is for professional studios. These two toolsets are there to reduce the time and complexity of your game development cycle, unless you're coding an entire engine from scratch I highly doubt they both are going to be that varied in development time. It all comes down to your game, is it too large and if you have selected the correct engine for the job? No engine is going to create my game content (which is arguably the most time consuming of it all).
I honestly think most of you got ripped. Just saying...
+$400 to be able to develop on the iphone/ipad
+$1500 if I wish to use render to texture on the iphone / ipad
+$400 to develop on the Android.
+$1500 for render to texture.
Sooo.... I want to develop for the iphone or ipad it's going to cost me $1900+. Let's just say I wasn't going to purchase their Asset Server which adds an additional $500 to the mix. Then if one day I choose to develop for the PC market, it'll be an additional $1500. Give me a break.
I notice a lot of people like to build their MMOs (or at least try to), why wouldn't they license a professional AAA engine like HeroCloud for that price?
Secondly, look at the terrible support for 2D graphics. For this reason you may be better off purchasing SpriteManager 2 for an additional $150.
This entire engine seems like a money sink when compared to engines such as C4, Torque2D and 3D, NeoAxis, UDK, ID Tech 3 (soon to be 4), Esenthel, Cocos2D, Ogre, Truevision3D, Cube 2, XNA framework, modding the Source Engine or CryEngine, etc. which all have much better features. Hell, I'll even go with DarkBasic, RPG Maker, and Game Maker at being better choices. You can argue that it's the toolset that makes Unity worth the price, but honestly I don't see it.
Lastly, I don't understand why some people are saying that Unity is only for small groups of developers while a toolset such as UDK is for professional studios. These two toolsets are there to reduce the time and complexity of your game development cycle, unless you're coding an entire engine from scratch I highly doubt they both are going to be that varied in development time. It all comes down to your game, is it too large and if you have selected the correct engine for the job? No engine is going to create my game content (which is arguably the most time consuming of it all).
I honestly think most of you got ripped. Just saying...