Kero Kingdom [WIP]

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scape1027
Posts: 18
Joined: Sun Apr 18, 2010 2:33 pm

Kero Kingdom [WIP]

Post by scape1027 »

I have a game called Kero Kingdom and I am still working on. Here's some info on it.

Features:
-Quests
-Paperdolled Clothing/Weapons
-Skills
-Player Houses
-Crafting
-Player PM's
-Player Profiles
-Custom Commands
-Player Shops
-Skill System

Classes:
Adventurer-
The adventuerer's are the one's that will find exciting and interesting things around the island and may show others. They may get wonderful items throught out the game also. (They know only 2 spells)

Magician-
The magician's get to do special spells that the others cant. You can buy mage clothing and get special things for your magic as healing others and combat. (They know all spells)

Progress:
Items: 5%
Maps: 2%
Features: 100%
Skills: 20%
Classes: 100%
GUI/UI: 50%
Custom GFX: 10%

Quests:
The quests may be fun to do, but the more you do the harder they will get. You will find various items around the island and they may help you out.

Skills:
-Mining
-Woodcutting
-Fishing
-Hunting
-Crafting
-Building
-Archery

Website/Forums:
Website: http://kerokingdom.netne.net/
Forums: http://kerokingdomforums.co.cc/ [Join for updates]

Well, hope thats enough, and thanks for looking...:)
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hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: Kero Kingdom [WIP]

Post by hallsofvallhalla »

looking good so far. keep up the good work. I will make you a folder soon.
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PaxBritannia
Posts: 680
Joined: Sun Apr 18, 2010 1:54 pm

Re: Kero Kingdom [WIP]

Post by PaxBritannia »

Hi scape1027,

Just a tip on the forums: personally, I would combine several forum categories into one for now. Since in the beginning when the forums are empty, it can be kind of daunting for users to post, so you might want to keep that in mind.

As for the site, your FAQ is bit out of date or maybe you just mistyped the year as 2010 ( I still do this a fair bit :lol: ):
Q: When will Alpha be?
A: As we are still in development, Alpha is planned for March 1st, 2010.
I also found the two separate forums confusing: http://kerokingdom.netne.net/forums/, and http://kerokingdomforums.co.cc/

On a side note, if you don't already know, the url netne.net will expire on 2011-03-19. It might autorenew by itself, depending on your settings with godaddy. You might want to renew it now if it isn't set to autorenew - having it expire on you is extremely annoying.

And good luck with your project! Looking forward to seeing it develop. :D

One question I have is: Is this done in RPGmaker, or will it be online? It doesn't explicitly state what it is on the website and the 'Server status offline' coupled with RPGmaker tile sets is a bit confusing to me.

pax.
scape1027
Posts: 18
Joined: Sun Apr 18, 2010 2:33 pm

Re: Kero Kingdom [WIP]

Post by scape1027 »

Ok thanks Halls and here are your answer.

Ok, I will fix the forums and what you said and the netne.net domain is from 000webhost.com.

Also, I am using a engine called Eclipse Origins. You have to program the features you want anyway.
User avatar
PaxBritannia
Posts: 680
Joined: Sun Apr 18, 2010 1:54 pm

Re: Kero Kingdom [WIP]

Post by PaxBritannia »

Weird, 000webhost shouldn't leave renewing their domains so late. :|

Oh, you're using Eclipse? I remember that, they use the tile-sets from RPG maker by default, don't they? I tried using that before, but I haven't used it for an actual project.

Tell us how it turns out. :)

pax.
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