Page 1 of 1

Some of my work.

Posted: Tue Feb 01, 2011 4:31 pm
by Shihonoryu
just some of my work im posting. lots of them unfineshed

Image

^Overwhelming amount of poly's


Image


Image

^banner for a friend from a browser game called pardus.

Image

^ banner for me for pardus

Image


Image

^ PENGUIN

Image

Image

Re: Some of my work.

Posted: Tue Feb 01, 2011 7:23 pm
by hallsofvallhalla
wow those are nice. Could you reduce the polys enough for a MMORPG?

I have a little side thing I am doing.

Re: Some of my work.

Posted: Tue Feb 01, 2011 8:15 pm
by SpiritWebb
They do look good...

Re: Some of my work.

Posted: Tue Feb 01, 2011 8:43 pm
by Shihonoryu
hallsofvallhalla wrote:wow those are nice. Could you reduce the polys enough for a MMORPG?

I have a little side thing I am doing.
Which one? the first one?

SpiritWebb wrote: They do look good...
Thanks!

Re: Some of my work.

Posted: Wed Feb 02, 2011 3:13 am
by Last Known Hero
I love the polygonal aspect of these models! I would really encourage learning the UV mapping and work with textures :)

How long have you been modeling for?

Re: Some of my work.

Posted: Wed Feb 02, 2011 3:30 am
by Shihonoryu
A good year i guess with blender, ive well stopped though out of frustration with UV mapping.

i get the concept, but i couldnt find help for the things ive needed help for. i do think i might pick it back up though, its really something id love to be able to do well.

Re: Some of my work.

Posted: Wed Feb 02, 2011 4:09 am
by Last Known Hero
Being completely honest, you are a lot further than I was with my first year, and DEFINITELY using better software than I was. I frequently gave up on modeling but would come back after a month or so and for some reason, I was better each time I came back (I don't suggest trying that method, it just worked for me).

Keep up the good work, I expect to see some work of yours UV mapped soon :)

PS. I'm SO excited to have another modeler around here! I was feeling lonely with all this talk of programming happening.

Re: Some of my work.

Posted: Wed Feb 02, 2011 6:14 am
by PaxBritannia
Great to see you do some modelling! UV mapping is a bit trickier to understand and implement, but once you get it, you're one of the few who do.

Pardus eh? I used to play that. The only reason I stopped was because of the buildings cap. You can't do enough with 7 buildings ;) (at least that was what it was when I played).

pax.

Re: Some of my work.

Posted: Wed Feb 02, 2011 6:38 pm
by hallsofvallhalla
i like them all and was planning a space MMO. Not saying I will ever actual start it though :)

Re: Some of my work.

Posted: Thu Feb 03, 2011 4:32 am
by Shihonoryu
With all the great comments im getting now ive been inspired to start again. this community is really great, ive never gotten positive feedback on my stuff before.



im starting a character. using a tutorial.

Image


ive been using blender for about a year, i used DOGA.L3 for a long time, but i dont really count that as modeling because its premade parts your working with.


Halls: shoot me a PM or MSN or something if you want any work done, im getting pretty stoked about modeling now :D


Paxxy: i dont really played much, i played for 3+ years, and then got bored and restarted