Some of my work.
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- Posts: 255
- Joined: Sun Dec 12, 2010 7:30 am
Some of my work.
just some of my work im posting. lots of them unfineshed
^Overwhelming amount of poly's
^banner for a friend from a browser game called pardus.
^ banner for me for pardus
^ PENGUIN
^Overwhelming amount of poly's
^banner for a friend from a browser game called pardus.
^ banner for me for pardus
^ PENGUIN
- hallsofvallhalla
- Site Admin
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Re: Some of my work.
wow those are nice. Could you reduce the polys enough for a MMORPG?
I have a little side thing I am doing.
I have a little side thing I am doing.
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
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- Joined: Sun Dec 12, 2010 7:30 am
Re: Some of my work.
Which one? the first one?hallsofvallhalla wrote:wow those are nice. Could you reduce the polys enough for a MMORPG?
I have a little side thing I am doing.
Thanks!SpiritWebb wrote: They do look good...
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: Some of my work.
I love the polygonal aspect of these models! I would really encourage learning the UV mapping and work with textures
How long have you been modeling for?
How long have you been modeling for?
Power3DArt
-Current Project: Fault [Pre-Alpha]
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Re: Some of my work.
A good year i guess with blender, ive well stopped though out of frustration with UV mapping.
i get the concept, but i couldnt find help for the things ive needed help for. i do think i might pick it back up though, its really something id love to be able to do well.
i get the concept, but i couldnt find help for the things ive needed help for. i do think i might pick it back up though, its really something id love to be able to do well.
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: Some of my work.
Being completely honest, you are a lot further than I was with my first year, and DEFINITELY using better software than I was. I frequently gave up on modeling but would come back after a month or so and for some reason, I was better each time I came back (I don't suggest trying that method, it just worked for me).
Keep up the good work, I expect to see some work of yours UV mapped soon
PS. I'm SO excited to have another modeler around here! I was feeling lonely with all this talk of programming happening.
Keep up the good work, I expect to see some work of yours UV mapped soon
PS. I'm SO excited to have another modeler around here! I was feeling lonely with all this talk of programming happening.
Power3DArt
-Current Project: Fault [Pre-Alpha]
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: Some of my work.
Great to see you do some modelling! UV mapping is a bit trickier to understand and implement, but once you get it, you're one of the few who do.
Pardus eh? I used to play that. The only reason I stopped was because of the buildings cap. You can't do enough with 7 buildings (at least that was what it was when I played).
pax.
Pardus eh? I used to play that. The only reason I stopped was because of the buildings cap. You can't do enough with 7 buildings (at least that was what it was when I played).
pax.
- hallsofvallhalla
- Site Admin
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Re: Some of my work.
i like them all and was planning a space MMO. Not saying I will ever actual start it though
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Re: Some of my work.
With all the great comments im getting now ive been inspired to start again. this community is really great, ive never gotten positive feedback on my stuff before.
im starting a character. using a tutorial.
ive been using blender for about a year, i used DOGA.L3 for a long time, but i dont really count that as modeling because its premade parts your working with.
Halls: shoot me a PM or MSN or something if you want any work done, im getting pretty stoked about modeling now
Paxxy: i dont really played much, i played for 3+ years, and then got bored and restarted
im starting a character. using a tutorial.
ive been using blender for about a year, i used DOGA.L3 for a long time, but i dont really count that as modeling because its premade parts your working with.
Halls: shoot me a PM or MSN or something if you want any work done, im getting pretty stoked about modeling now
Paxxy: i dont really played much, i played for 3+ years, and then got bored and restarted