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Running a test on some content, check it out if you can

Posted: Thu Jan 20, 2011 7:44 am
by Callan S.
Hey, I've got a small bit of content I was wondering if people would guinea pig for me in trying it out. Basically to see how engageable it is (it'll record sessions and number of clicks). It's bare bones right now - since I'm trying to test the contents engageable-ness (if that's a word), not testing graphics. There's no log in required. Basically I'm checking for how long people might keep clicking and engaging it - just go for as little or as long as you feel like. Thanks for checking it out :)

http://www.driftwurld.herobo.com/promo/flat.php

Re: Running a test on some content, check it out if you can

Posted: Thu Jan 20, 2011 3:10 pm
by PaxBritannia
It's quite engaging, until you realise that they are random and that your choices don't effect much. The fact that the top is always the morally correct one, and the bottom is the ignorant one, also detracts from engagement.

Aside from that, some of the lines were too long horizontally (maybe word wrap them at 300px). Some options also used a few too many commas, making it hard to read.

Being a test, I've tried to be as objective as possible: most of the suggestions were very minor but would still add to engagement :D .

Pax.

Re: Running a test on some content, check it out if you can

Posted: Fri Jan 21, 2011 3:07 am
by Callan S.
What if the second option gave you 2 skill points and the first only gave 1 skill point?

I've uploaded code with a simulated skill gain implemented and a simulated 'daily' max number of encounters (ten encounters).

Re: Running a test on some content, check it out if you can

Posted: Fri Jan 21, 2011 10:59 pm
by Callan S.
I've written up a third version (hopefully it's working as it's a bit more complicated). In it you have the local condition of Riverly village and a nearby seedy bar, which is a possible bandit hang out.

The twist is that your choice might affect eithers condition score, negatively or possitively. So maybe some woman gets her purse snatched, but it'll affect the seedy bar. Do you go help, which will increase the bars condition, or just walk on by and merely call a guard to help her out in her plight?

Or maybe it'll help Riverly village, but hey, helping out only gains 1 point in skill...

The condition scores are actually on the database, so it goes beyond one session.

Thanks to all who have tried it so far! Much appreciated, and if you ever have something to test (particularly a no log in needed test) I'll return the favour! :)