Page 1 of 1

The Art Off (For ArpyG)

Posted: Thu Jun 25, 2009 7:11 pm
by Noctrine
Well, I get an hour every day for lunch. For the past few weeks, I have mostly been filling that hour with more work whilst I eat whatever I got from the Cafeteria as I have very little I could do while at work. Then I decided, why not make some cool stuff.

So I am going back to my roots, I'm going to design a level that we can use for testing stuff in ArpyG. So I talked to Xezero, and we came up with a great idea. How about you guys in the community suggest what type of stuff you want to see in this level? Since you know, we are building arpyG for for all you indie guys out there.

So suggest away. But at lunchtime tomorrow (Sometime between 11:30 and 1:30 EST) I stop taking suggestions and make the design sheets that will guide the next week of modeling.


- Noc

Re: The Art Off (For ArpyG)

Posted: Fri Jun 26, 2009 3:39 pm
by hallsofvallhalla
can you give us some examples or more info on what exactly we should be suggesting? Like we talking about a single level design like a cavern with traps and a goblin horde at the end? If so what technology level are we looking at and what genre?

Re: The Art Off (For ArpyG)

Posted: Fri Jun 26, 2009 4:04 pm
by Noctrine
Could be anything. I am just making a level, no real plans for use. Just because.

Re: The Art Off (For ArpyG)

Posted: Fri Jun 26, 2009 6:55 pm
by Noctrine
Welp. No responses..... so I am thinking, I will just make a fantasy game level. Maybe victorian-era ish. Tired of straight medieval.

Re: The Art Off (For ArpyG)

Posted: Sat Jun 27, 2009 6:18 am
by kyraneth
will this be a city area or a rural area?

And if the time is not up, i would like to give a suggestion:

some kind of open space map, wit a lake in the middle, and some epic large columns or rocks spread here and there. This way, you could test water shaders, bilboarding for grass, maybe LOD for trees, and the large rocks can see how good the engine can handle such big models (plus they are just damn cool ;) )

Anyway these are just suggestions, feel free not to use any :D

Re: The Art Off (For ArpyG)

Posted: Sat Jun 27, 2009 8:04 pm
by Noctrine
Actually, I think I will use them all :P

Re: The Art Off (For ArpyG)

Posted: Sun Jun 28, 2009 10:46 am
by kyraneth
hehe glad to be of help :D

I can't wait to see what you will come up with!