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BlitzMax vs. Darkbasicpro

Posted: Mon Dec 27, 2010 9:15 pm
by VZdemon
hi every1. just wanted to get your opinion on witch is better for creating 3d games? BlitzMax or DarkBasicPro?
and are they effectively different?

Re: BlitzMax vs. Darkbasicpro

Posted: Mon Dec 27, 2010 11:40 pm
by hallsofvallhalla
Darkbasic has a bigger community, more plugins, models sales, 3d programs compatible, ect.. Thegamecreator site is FAR larger than Blitz site.

That being said DBPro is a slow language. Maybe not slow enough for you to worry about however. Both communities suck but DBPro's is a bit worse in my opinion. This is only my opinion but chose your own poison between those two. There are far better free options out there.

Re: BlitzMax vs. Darkbasicpro

Posted: Wed Dec 29, 2010 5:04 am
by Jackolantern
Yeah, with the state of the indie dev community, I can't see many good reasons to use either one for 3D. Very little can be done with DBPro or BM that could not be scripted in Unity with a top-notch 3D engine already in place. The performance of both engines is not commercial quality, and very little coming from either engine ever gets successfully marketed or even noticed outside of their respective communities. Making an MMORPG with either one is also basically impossible. A couple of good attempts were made, including one looooong-running project from one of the most skilled DBPro coders out there (which is still not complete over 5 years later), and Realm Crafter (which ultimately scrapped Blitz after going commercial).

Re: BlitzMax vs. Darkbasicpro

Posted: Thu Dec 30, 2010 11:00 am
by VZdemon
so what do you recommened for makeing games with simple coding?

Re: BlitzMax vs. Darkbasicpro

Posted: Thu Dec 30, 2010 2:09 pm
by hallsofvallhalla
Unity is ultra simple. far easier than DB or Blitz and its free!

Re: BlitzMax vs. Darkbasicpro

Posted: Thu Dec 30, 2010 5:43 pm
by Jackolantern
hallsofvallhalla wrote:Unity is ultra simple. far easier than DB or Blitz and its free!
I 2nd that!

Re: BlitzMax vs. Darkbasicpro

Posted: Fri Dec 31, 2010 5:03 am
by Last Known Hero
I would say Unity as well, it seems very versatile from what I have seen. I want to start using it soon as well.

Re: BlitzMax vs. Darkbasicpro

Posted: Fri Dec 31, 2010 7:29 pm
by VZdemon
yhea i have tried unity and it's great, but i really don't get along with programs that have a complex user interface and that have many features, so i just prefer to code everything out instead. That's also the reason i've sortof been looking at C and C++ libraries.

Re: BlitzMax vs. Darkbasicpro

Posted: Fri Dec 31, 2010 10:12 pm
by Jackolantern
You'll be able to master the Unity interface and the features probably about 5 years before you could code an equivalent engine in C++ or DBPro. 3D games have gotten so complex now that pretty much no one makes an engine from scratch anymore. It just doesn't make sense.

You only write an engine if you want to produce an engine. If you want to produce games, you use a ready-made game engine. Because either case is such a huge undertaking, an indie will never finish both.

Re: BlitzMax vs. Darkbasicpro

Posted: Sat Jan 01, 2011 12:30 pm
by VZdemon
well i guess that makes sense.