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Kings of Legions

Posted: Sun Dec 12, 2010 4:21 am
by stevoboi
(UPDATE - 8/24/2011)
We've decided to go with facebook since it gets the word out quicker...
The game has been completely revised and near beta release. You can test it out beforehand @ http://apps.facebook.com/kingsoflegions/

Lemme know what you guys think please, any criticism is taken with positivity.

Thanks,

Steven

Re: Kings of Legions

Posted: Sun Dec 12, 2010 2:02 pm
by Chris
Pretty cool ;)

Re: Kings of Legions

Posted: Sun Dec 12, 2010 2:57 pm
by hallsofvallhalla
looks very kewl so far. Nice layout.

Re: Kings of Legions

Posted: Sun Dec 12, 2010 4:10 pm
by kaos78414
You should definitely include a little preview of the game, IE screenshots, maybe a video, some information etc that is linked from the home page because I, and I'm sure many other users, don't feel comfortable signing up for something when we're not sure what it is.

But once I logged in I was very intrigued. It looks well put together so far. I like the larger (than average) number of resources to gather.

My only suggestion is to add some instructions that are easily accessible. Also, just a nitpick but I don't think things that are still in development should be click-able.

Re: Kings of Legions

Posted: Mon Dec 13, 2010 12:07 am
by stevoboi
Thanks for the timely responses by the way guys :)

I agree, once we get our home media site up, the game login/register will all be there so the information/screenshots will be shown so that research can be done before playing the game.

As far as the click-able items that are still in development, I made it so that you can enter the buildings you've built (because the map calls for a URL and IMAGE based off of the building name (ex. " . $building_name . ".php and " . $building_name . ".png)

We're working on it, slowly but surely. If anyone has any suggestions or comments, send em to me via private message or here :)


Thanks for your time,

Steven

Re: Kings of Legions

Posted: Mon Dec 13, 2010 2:21 am
by kaos78414
Well couldn't you just check if the file exists before placing the links?

Something like this:

Code: Select all

if (file_exists($building_name.'php'))
{
//Create the link
}
else
{
//Create a link with href="#"
}
But anyway, I do like the game so far. I really like the world maps. Makes it feel like a very large game world. Keep it up :D

Re: Kings of Legions

Posted: Mon Dec 13, 2010 3:36 pm
by Chris
The way you programmed it, makes it very secure ;) No way of cheating here..... :P

Look I have 6 different types of mines :D

Re: Kings of Legions

Posted: Mon Dec 13, 2010 4:29 pm
by stevoboi
@ Chris, Yeah, I haven't ran all the checks on the build.php, still working them in.. Luckily it's not even in beta mode otherwise I'd be freakin out, lol
These types of glitches are always a pain to block out, lots of if() statements...

Re: Kings of Legions

Posted: Mon Dec 13, 2010 6:23 pm
by Chris
stevoboi wrote:@ Chris, Yeah, I haven't ran all the checks on the build.php, still working them in.. Luckily it's not even in beta mode otherwise I'd be freakin out, lol
These types of glitches are always a pain to block out, lots of if() statements...
Or how about not posting every little last bit of information with hidden fields and just retrieving it server side when needed?

Re: Kings of Legions

Posted: Mon Dec 13, 2010 6:54 pm
by stevoboi
Since the message you sent me, I'll be moving every cost/etc over to database-side... I knew those tricky hidden input fields would get me eventually.

--EDIT:

I've changed the calculations from form variables to mysql data... Much more efficient and hassle-free.
Thanks to Chris for the suggestion and glitch report!
(Also updated the building page.. More eye friendly now.)