I tend to make my models very high poly and unsuitable for real time use. And since i have the indie resource community project coming up, i was looking at some decent free re-topology tools.
The first one that came up was blender, but i was looking for a more straight forward solution (note: i am a proud blenderhead and i love blender ). That's how i found Gsculpt It has an amazing set of re-topology tools, as well as some great modeling tools too. You should definitely check it out.
Here is a vid showing it's re-tepology tools in action: http://garr.dl.sourceforge.net/sourcefo ... awmesh.wmv
Hope you find this helpful.
Gsculpt.
Re: Gsculpt.
Nice find! Would be useful for me but I have Silo for everything except rigging and animation. Unfortunately it costs $130.
I'm sure this will help some other users though
I'm sure this will help some other users though
Re: Gsculpt.
I was looking into silo and seriously considering to buy it, but after a close look on their forums i saw their were concerns about silo's future. So until the nevercenter devs begin communicating again, i searched for a free alternative, hence Gsculpt
Thanks for the nice comment
Thanks for the nice comment
Just FYI, the post is above, so stop looking down here and do something useful.
king noob. Nice.
king noob. Nice.
Re: Gsculpt.
Yeah, the lack of updates from the devs is kinda discouraging, especially since the one thing keeping it from being the perfect low-cost modeler for me are the random crashes. They fix that and I'll be a Silo user for life