Survival Game Discussion
Posted: Wed Nov 17, 2010 5:33 am
This thread started as a talk about Minecraft, and Halls mentioned that a PBBG like this may be fun.
So I started talking about one. I built some of the framework for it just out of boredom.
Source: http://www.box.net/shared/t8mg0y4y5s
Database: http://www.box.net/shared/9o69117bav
It's built in CodeIgniter, and right now it's just the framework for making it a little more DRY than CI is right out of the box. I'll write a little about how to set it up if you'd like after this post.
So far, we know that we want it to dynamically generate the world, similar to Minecraft. I know we'll probably need tons of crafting templates, so the game doesn't get boring. Halls suggested that we have the game reset after a month, so that the point of the game is to survive the entire month, and get the highest score, by collecting the most resources and defeating the most monsters.
I'll probably have it generate Biomes. For instance, once a player logs in for the first time after a reset, the game will automatically generate their world, and deem whether it is a desert, artic, island, forest, jungle or whatever else I can think of. Each will have different vegetation, animals and hazards. Also, I was thinking maybe each biome would have a different "boss monster." It would be a randomly generated rare spawn, and killing it in your biome would net big points. (I'm not sure yet, but I was thinking dinosaurs for monsters). All this will hopefully add an element of re-playability.
Death is permanent, meaning you have to start over if you die. This adds to the need for a shelter.
If anyone has any suggestions or anything like that, feel free to share them. I'm curious as to whether or not this could turn into a real project for me (right now it's more of a prospect of a project). As I mentioned I'll provide some instructions and a basic outline of how CI works in the next post for anyone who wants to look at the source. There's not much to it so far, as I said it's just the base framework, no actual game functionality is there.
So I started talking about one. I built some of the framework for it just out of boredom.
Source: http://www.box.net/shared/t8mg0y4y5s
Database: http://www.box.net/shared/9o69117bav
It's built in CodeIgniter, and right now it's just the framework for making it a little more DRY than CI is right out of the box. I'll write a little about how to set it up if you'd like after this post.
So far, we know that we want it to dynamically generate the world, similar to Minecraft. I know we'll probably need tons of crafting templates, so the game doesn't get boring. Halls suggested that we have the game reset after a month, so that the point of the game is to survive the entire month, and get the highest score, by collecting the most resources and defeating the most monsters.
I'll probably have it generate Biomes. For instance, once a player logs in for the first time after a reset, the game will automatically generate their world, and deem whether it is a desert, artic, island, forest, jungle or whatever else I can think of. Each will have different vegetation, animals and hazards. Also, I was thinking maybe each biome would have a different "boss monster." It would be a randomly generated rare spawn, and killing it in your biome would net big points. (I'm not sure yet, but I was thinking dinosaurs for monsters). All this will hopefully add an element of re-playability.
Death is permanent, meaning you have to start over if you die. This adds to the need for a shelter.
If anyone has any suggestions or anything like that, feel free to share them. I'm curious as to whether or not this could turn into a real project for me (right now it's more of a prospect of a project). As I mentioned I'll provide some instructions and a basic outline of how CI works in the next post for anyone who wants to look at the source. There's not much to it so far, as I said it's just the base framework, no actual game functionality is there.