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Paradise Paintball

Posted: Mon Oct 04, 2010 9:02 am
by SpiritWebb
I found this neat story in regards to Unity integrating with MySpace and Facebook.

http://unity3d.com/gallery/developer-pr ... ames/CMUNE

I am giving it a shot on Facebook...

Re: Paradise Paintball

Posted: Mon Oct 04, 2010 9:21 am
by SpiritWebb
Gave it a shot, it was awesome! Def addicting, best one on FB I have played...mainly because its 3d FPS!

Re: Paradise Paintball

Posted: Mon Oct 04, 2010 9:45 pm
by Noctrine
IIRC The CMUNE Guys contributed to the Facebook Integration project on the forums. I don't know how complete it is anymore with the constant API changes on the Facebook side.

Re: Paradise Paintball

Posted: Tue Oct 05, 2010 12:58 am
by Callan S.
I was looking at this the other day, actually. I suppose you need a high speed connection to play like most FPS, otherwise you end up shooting at thin air, right?

I think one day I'll just get a high speed connection...kind of went lower speed for the cheaper unlimited access.

Re: Paradise Paintball

Posted: Tue Oct 05, 2010 1:04 am
by SpiritWebb
Yeah, its best on a high speed connection. I have cable at home...so it worked wonders for me

Re: Paradise Paintball

Posted: Tue Oct 05, 2010 5:45 am
by Callan S.
Darn!

Anyway, it's kind of good to see a game that isn't killing based - as in all games it's not killing, it's "killing", since the dude will be back a short time latter. Atleast here that all makes absolute sense, as you merely shot the crap out of him with paintballs. It just avoids that aesthetic jarring effect of supposed 'death'.