Bakemono Zoshi
Posted: Thu Sep 02, 2010 2:05 am
My Project.
A game about Japanese goblins. The theme is somewhere between the movie "Labyrinth", the traditional legends of Japanese goblins and demons, and a healthy dose of the arcane.
It isn't a combat game, it isn't a game where factions just wage an endless war against one another.
I played Nexus War, I played Shartak, I played Urban dead, I played Renaissance Kingdoms, I've played numerous other browser games. So I've got an idea of what can be achieved in this format, but I've also got a good idea of the things I'd like to see in a game but haven't seen explored adequately so far. I haven't been exhaustive in my studies of the medium, I'm mostly a pen and pencil game designer (and that's where my current design theories are focused).
I want a game that produces ongoing story. A game that promotes storytelling and interaction between players rather than just fighting.
Don't get me wrong, fighting and dueling will definitely be a part of the game, but there will also be a chance for players to advance by completing quests, trading resources and creating stories for others to pursue. There will be deeper events at work in the world, and there will be huge meta stories that unfold over a few months, but there needs to be the hook that pulls players in from the start.
The game is going to be fairly graphical, and hopefully intuitive, but will use a very different system to the other games I've currently seen.
Some of my early notes can be found on my blog...
Here
and
Here
I'll post a bit more shortly...
If you have any questions, please feel free to ask.
A game about Japanese goblins. The theme is somewhere between the movie "Labyrinth", the traditional legends of Japanese goblins and demons, and a healthy dose of the arcane.
It isn't a combat game, it isn't a game where factions just wage an endless war against one another.
I played Nexus War, I played Shartak, I played Urban dead, I played Renaissance Kingdoms, I've played numerous other browser games. So I've got an idea of what can be achieved in this format, but I've also got a good idea of the things I'd like to see in a game but haven't seen explored adequately so far. I haven't been exhaustive in my studies of the medium, I'm mostly a pen and pencil game designer (and that's where my current design theories are focused).
I want a game that produces ongoing story. A game that promotes storytelling and interaction between players rather than just fighting.
Don't get me wrong, fighting and dueling will definitely be a part of the game, but there will also be a chance for players to advance by completing quests, trading resources and creating stories for others to pursue. There will be deeper events at work in the world, and there will be huge meta stories that unfold over a few months, but there needs to be the hook that pulls players in from the start.
The game is going to be fairly graphical, and hopefully intuitive, but will use a very different system to the other games I've currently seen.
Some of my early notes can be found on my blog...
Here
and
Here
I'll post a bit more shortly...
If you have any questions, please feel free to ask.