Greyhound Game
Posted: Sat Jul 17, 2010 3:26 pm
Thought I'd post my game idea here to get some feedback.
I took a bit of break from coding and stuff for a while, but then got back into it in the last week. So I thought of neat idea, but it is one of those 'huge game' ideas, so i thought I'd try and tackle something smaller, a game that will use the knowledge I have thus far, and a game that can actually finish! But I needed a good idea.
Then it hit me! A greyhound manager/trainer type game. Where each user has a few greyhounds and races them. My dad is into greyhounds and races them etc so i thought it would be a good idea, and there arn't that many games out there like it.
So every player will start out choosing one dog, a free one, thats ready to race, and start training it and racing it. From there, a player can train the dogs stats and move it up the ranks to group 1! A player will be able to purchase and race more than one dog...but will have to keep track of their finances, or they will be forced to sell their dogs for money. (there may be other ways of generating cash, betting being one of them.)
There are four types of dogs
1.Small
2.Medium-Small
3.Medium
4.Big
Each dog will have a specific weight that they can race good at, and if they are too over they won't run aswell, and if underweight, they won't run aswell and maybe even the authorities will wonder why your dog is malnourished!
Each dog will have four stats
1. Strength
2. Stamina
3. Endurance
4. Speed
A player can train these as the dog gains experience through racing/training
Also each dog has 3 attributes
-Keeness
-Aggressiveness
-Intelligence
These stats are worked out randomly (between 1-100) These attributes will be abled to be trained, BUT they will be much harder and decrease/increase at a slow rate
A dog with high aggressiveness will have less fear but it could also lead your dog to starting fights and attacking other dogs, resulting in a suspension.
A dog with low intelligence will be all over the place and may even forget where to go! A dog with higher intelligence will know where to go, know what to do during the race.(I may make it, if a dog has a really high intelligence, they know that the lure is not really a rabbit or any type of food, so they don't put in much of an effort)
A dog with low keeness means they arn't interested in chasing the lure and just has a relaxing run. A dog with really high keeness may wear itself out before it even gets into the boxes, and put eveything into the race right at the start and get burnt out.
I think I've covered just abut everything so far, now I need to code it all!
I took a bit of break from coding and stuff for a while, but then got back into it in the last week. So I thought of neat idea, but it is one of those 'huge game' ideas, so i thought I'd try and tackle something smaller, a game that will use the knowledge I have thus far, and a game that can actually finish! But I needed a good idea.
Then it hit me! A greyhound manager/trainer type game. Where each user has a few greyhounds and races them. My dad is into greyhounds and races them etc so i thought it would be a good idea, and there arn't that many games out there like it.
So every player will start out choosing one dog, a free one, thats ready to race, and start training it and racing it. From there, a player can train the dogs stats and move it up the ranks to group 1! A player will be able to purchase and race more than one dog...but will have to keep track of their finances, or they will be forced to sell their dogs for money. (there may be other ways of generating cash, betting being one of them.)
There are four types of dogs
1.Small
2.Medium-Small
3.Medium
4.Big
Each dog will have a specific weight that they can race good at, and if they are too over they won't run aswell, and if underweight, they won't run aswell and maybe even the authorities will wonder why your dog is malnourished!
Each dog will have four stats
1. Strength
2. Stamina
3. Endurance
4. Speed
A player can train these as the dog gains experience through racing/training
Also each dog has 3 attributes
-Keeness
-Aggressiveness
-Intelligence
These stats are worked out randomly (between 1-100) These attributes will be abled to be trained, BUT they will be much harder and decrease/increase at a slow rate
A dog with high aggressiveness will have less fear but it could also lead your dog to starting fights and attacking other dogs, resulting in a suspension.
A dog with low intelligence will be all over the place and may even forget where to go! A dog with higher intelligence will know where to go, know what to do during the race.(I may make it, if a dog has a really high intelligence, they know that the lure is not really a rabbit or any type of food, so they don't put in much of an effort)
A dog with low keeness means they arn't interested in chasing the lure and just has a relaxing run. A dog with really high keeness may wear itself out before it even gets into the boxes, and put eveything into the race right at the start and get burnt out.
I think I've covered just abut everything so far, now I need to code it all!