Page 1 of 7

Pok

Posted: Tue Jul 06, 2010 5:43 pm
by Genaga
[size=24pt]BattleMonsters[/size]
Battle Monsters is a game created by me using C# and the XNA library. So far several features have been done. It will be available on the Windows Phone 7 platform and possibly windows too. I then plan to port it to other phone operating systems.

[size=18pt]Features:-[/size]
Battle System - The battle system is done. Pretty much everything works that I can think of. It uses good accurate formulas for damage calculation and catch monsters etc.

A tile system - This is done, including animated tiles and walls and roofs "Dropping down" when walking inside a building.

Walking - 100% done always keeps in sync.

Support for any amount of monsters. The game supports any amounts of monsters. And new one cans be added easily.

Chat: Chat is fully functional using my own custom control with multiline text etc.

Your idea? - If you have any nice input regarding features including current and possible future ones feel free to tell me.

[size=18pt]Screenshots:[/size]

In game GUI, needs a change up to accommodate a smaller touch screen.
[spoiler]Image[/spoiler]

Battle system
[spoiler]Image[/spoiler]
As you can see here the GUI misses some off the bottom and needs a total redesign.

What we need:
Pixel artists (paid): Probably more then one, I need characters doing, tiles and unique monsters. There will all be paid for per design done which we will talk about prices.
GUI artist (paid): Preferably someone who has worked on a touch GUI before (Although not necessary)


if you have any questions either
Post (preferred, bumps it to the top and lets others see it ;) )
MSN: Dominic@sck-wire.net
email: genaga@hotmail.co.uk
Or pm me :D

Re: Pok

Posted: Tue Jul 06, 2010 6:36 pm
by hallsofvallhalla
this is amazing and I love it!

Re: Pok

Posted: Tue Jul 06, 2010 8:57 pm
by SpiritWebb
Nice...takes me back to the old nintendo...good stuff!

Re: Pok

Posted: Tue Jul 06, 2010 9:36 pm
by Genaga
Yeah I just did multiplayer chat whilst the walking system is really pissing me off. Just doesn't want to work proper :D

Re: Pok

Posted: Wed Jul 07, 2010 12:15 am
by Noctrine
Looking Nice, I'd suggest that instead of going for the marketing ploy to get your team up you just grab some A quality spriters from a site like DA and make your own completely original IP though.

Re: Pok

Posted: Wed Jul 07, 2010 12:34 am
by Callan S.
Are you printing text and images onto a graphic in the background? How do you do that, btw?

Good luck with the game - I guess what I'd look for is having battles that are about the personalities of the pokemon clashing or such, like in the cartoon, rather than just fighting cause they fight.

Re: Pok

Posted: Wed Jul 07, 2010 2:50 pm
by Genaga
Well the background I draw there and the server sends pokedex id and names and stuff. Then the client takes the data and renders the correct information in the correct place.
Pretty simple really.

Anyways heres another screenshot working on mapeditor now so it will look a LITTLE bit prettier :)
Image
Of course it is still looking rough but most of it is just there for testing. Gonna attempt to get map scrolling and walking working correctly, then polish the game up and carry on with battles. :D
Wish me luck.


P.S. Like I said if anyone has any nice ideas about what to and not to implement in the game, please post.

Edit:
Image

Updated battle screen now, can now use all 4 attacks again gui is still WIP etc.

Re: Pok

Posted: Thu Jul 08, 2010 1:08 am
by Callan S.
Genaga wrote:Then the client takes the data and renders the correct information in the correct place.
Yeah, I mean I don't know how to do it client side.
P.S. Like I said if anyone has any nice ideas about what to and not to implement in the game, please post.
Have something like your pokemon or pokemon trainer chooses from a list of important things (like 'regrow the forest' or such). Whenever they battle for that cause, the cause gains stat points, which gives the pokemon or trainer more power (BUT only when facing that important thing).

It's something that was done in the riddle of steel table top RPG.

Re: Pok

Posted: Thu Jul 08, 2010 9:53 pm
by Genaga
To do it you need to learn a programming language ;D

and i have done the pp now surprisingly difficult my code realllllllyy needs a clean before it get puts into the actual game with the walking engine and stuff (which I know how to fix now).
Image

Re: Pok

Posted: Sun Jul 11, 2010 8:05 pm
by ZeroComp
looks great! How many pokemon do plan on adding?