How linear our end users wish to make there games is up to them. I will say that most RPGs go for that, because the role you are playing is one that is set up just to live through a specific story.
But yeah, that's the end users choice.
Building an RPG Engine, Feedback
Re: Building an RPG Engine, Feedback
New question for you guys.
What modeling format do you like the most?
What modeling format do you like the most?
- hallsofvallhalla
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Re: Building an RPG Engine, Feedback
.3ds
.x
.dbo
.b3d
.map
.obj
maya
.m3d
and a few others I am not thinking of
.x
.dbo
.b3d
.map
.obj
maya
.m3d
and a few others I am not thinking of
Re: Building an RPG Engine, Feedback
That in order of preference?
- Raven67854
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Re: Building an RPG Engine, Feedback
I don't think we will support the .dbo format. That is a darkbasic proprietary format and we probably wont support .map files either. However .X and .b3d would be abit better and easier to support. And halls I assume by maya you mean .ma/.mb?
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Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
- hallsofvallhalla
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Re: Building an RPG Engine, Feedback
those were not in order, just a list of what i use alot when in 3d. b3d is beter than dbo and .map is a bit out of date now anyways. yes the maya format but we can convert in maya anyways.
Re: Building an RPG Engine, Feedback
.fbx
.b3d
Those are the two I usually use that aren't software specific formats.
.b3d
Those are the two I usually use that aren't software specific formats.
Re: Building an RPG Engine, Feedback
.b3d
.x
.3ds
.x
.3ds
Re: Building an RPG Engine, Feedback
I am 90% sure that obj is also out.
Re: Building an RPG Engine, Feedback
mr. taylor, your lack of development in this project is disappointing
GET YOUR ASS OFF OF PHYSBOX YOU TWAT!!! >:|
"you realize that i'll be doing most of the coding for this project right?"
HAH...YOU SIR...HAVE 0 COMMITS TO THE SVN!!!!1111111oneoneeleven WE HAVE 80 SO FAR
btw, we (we as in joe and i) currently are doing both openGL and DX10 drivers (got the dx10 XP drivers) for the engine..
and to stay on track of the rest of this thread, obj is not out..obj format would be great after i convert it to binary format rather than LOLtext ...(this is the most probable internal format we are going to be using)
GET YOUR ASS OFF OF PHYSBOX YOU TWAT!!! >:|
"you realize that i'll be doing most of the coding for this project right?"
HAH...YOU SIR...HAVE 0 COMMITS TO THE SVN!!!!1111111oneoneeleven WE HAVE 80 SO FAR
btw, we (we as in joe and i) currently are doing both openGL and DX10 drivers (got the dx10 XP drivers) for the engine..
and to stay on track of the rest of this thread, obj is not out..obj format would be great after i convert it to binary format rather than LOLtext ...(this is the most probable internal format we are going to be using)