Building an RPG Engine, Feedback

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Noctrine
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Building an RPG Engine, Feedback

Post by Noctrine »

I'm not one for writing long posts Sooooooooo.

Basically, I along with some other people at Indofuzion are working on a 3D Rpg Engine. Already worked through a deal of the features that we want to add too it, but I figure its always good to see what YOU our potential community would like in it. (Like that little marketing bit don't you, with the bold and all.)

So yeah, assuming you would want to use this wondrous miraculous engine, what would you want to see in it?
Jesse Dorsey
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hallsofvallhalla
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Re: Building an RPG Engine, Feedback

Post by hallsofvallhalla »

oh that would be so sweeet!!

First off multiplayer but NOT mmorpg. somewhere along 12 people for cooperative play. I would love a simpler solution to adding mass items, spells, NPCs, ect. Like eclipse or xtreme worlds where you add a model, give it a stat, then have many options for things the weapon can do. Like add a script to the weapon and able to add particle effects to it.
Stats should be able to be renamed.
Use a scripting language that people already know. Make it simple. Also some nice shaders. I will think of some more things as I go.
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Raven67854
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Re: Building an RPG Engine, Feedback

Post by Raven67854 »

Now halls you know that I am one of the people going to be coding this right? Why can't you just say like I WANT TEXT GAME ONLY :). And then pay 3d engine price :P. I know I joke but thank you for the input halls. I will adding a ton of easy to use shaders that will actually work.
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kyraneth
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Re: Building an RPG Engine, Feedback

Post by kyraneth »

wow raven, you're on the team, nice :D

ditto on what halls said, but most importantly, PLEASE I BEG YOU MAKE IT EASY TO USE FOR US ARTISTS!!! :)

a world editor would do the trick, i just can't stand writing a big wall of text to see something :D
Just FYI, the post is above, so stop looking down here and do something useful.

king noob. Nice.
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Sakar
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Re: Building an RPG Engine, Feedback

Post by Sakar »

I agree with halls and kyraneth.

I'd also like to see a nice art asset pipeline. Pretty much anything that isn't like Torque's.
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Raven67854
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Re: Building an RPG Engine, Feedback

Post by Raven67854 »

The art pipeline would probably be like Unity's import from your favorite modeling package. Then it converts into the engines own internal format. All done seamlessly of course. I haven't gotten the documents for it yet so who knows what other features will be in it.
C/C++/C#/Blitzmax/Visual Basic Programmer
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"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
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Sakar
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Re: Building an RPG Engine, Feedback

Post by Sakar »

Great to hear!
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kyraneth
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Re: Building an RPG Engine, Feedback

Post by kyraneth »

if it's anything like unity's caring for artist workflow, + rpg, than it is FTW!
Just FYI, the post is above, so stop looking down here and do something useful.

king noob. Nice.
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Noctrine
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Re: Building an RPG Engine, Feedback

Post by Noctrine »

Alright outside of the content pipelines. And Mass Adding of things, is there anything else? Particularly in the area of the little things you really enjoy about RPGs.
Jesse Dorsey
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kyraneth
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Re: Building an RPG Engine, Feedback

Post by kyraneth »

i will think of a list of some "ministuff" and will post it here.


Oh, here is one, houses. could be instanced or not, i don't mind.
Just FYI, the post is above, so stop looking down here and do something useful.

king noob. Nice.
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