Building an RPG Engine, Feedback
- hallsofvallhalla
- Site Admin
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Re: Building an RPG Engine, Feedback
i really like this guy
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Building an RPG Engine, Feedback
#Noctrine
Why would obj be out? Obj is a great model format for static objects. However I think the best choices to probably have would defiantly be .dae and obj.
#Kevin
You really need to take your damn meds . Also XP Dx10 drivers? Seriously dude we are just gonna use Opengl2.0/3.1 We don't need dx10. Directx10 is useless. Also I was busy with an exam or 2 this week. Another thing don't forget your meds .
#halls
Sush
Why would obj be out? Obj is a great model format for static objects. However I think the best choices to probably have would defiantly be .dae and obj.
#Kevin
You really need to take your damn meds . Also XP Dx10 drivers? Seriously dude we are just gonna use Opengl2.0/3.1 We don't need dx10. Directx10 is useless. Also I was busy with an exam or 2 this week. Another thing don't forget your meds .
#halls
Sush
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Re: Building an RPG Engine, Feedback
He spent forever yelling at the file size so I thought it was out lol.
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Building an RPG Engine, Feedback
#Noctrine
Just ignore him... It's what I do it works wonders.
Just ignore him... It's what I do it works wonders.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Re: Building an RPG Engine, Feedback
now look here mr raven six seven eight five four, dx10 is a great programming model and why is it useless? YOU'RE useless! you can't even remember how many exams you had ("an exam or 2")...
obj is only out when its in LOLtext format...i'm gonna throw another pencil at you tomorrow mr noc
and besides, with the framework i setup, you can just stick in another driver easily
p.s. you obviuosly didn't ignore me
obj is only out when its in LOLtext format...i'm gonna throw another pencil at you tomorrow mr noc
and besides, with the framework i setup, you can just stick in another driver easily
p.s. you obviuosly didn't ignore me
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Building an RPG Engine, Feedback
#Kevin
You seriously need your meds. Also we don't need directx10 why don't we just use Opengl and then not have to worry about supporting another API.
You seriously need your meds. Also we don't need directx10 why don't we just use Opengl and then not have to worry about supporting another API.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
- Warriorccc0
- Posts: 92
- Joined: Thu Jun 18, 2009 5:37 am
Re: Building an RPG Engine, Feedback
Opengl = Multiple Platform support.
End of Discussion
End of Discussion
Re: Building an RPG Engine, Feedback
you mean coffee? nah i had too much of that at work
and YOU sir, can not speak of supporting an API!! hmm lets run those numbers again:
ZERO COMMITS
ok so that established, why is DX10 good and NOT useless?
well lets see...dx10/11 has GPGPU support, tessellation support, and improved multi-threading support ...does openGL 3.1 have this? NO!
and YOU sir, can not speak of supporting an API!! hmm lets run those numbers again:
ZERO COMMITS
ok so that established, why is DX10 good and NOT useless?
well lets see...dx10/11 has GPGPU support, tessellation support, and improved multi-threading support ...does openGL 3.1 have this? NO!
Re: Building an RPG Engine, Feedback
yes cross-platform IS a target, but who here wants to code some native linux and mac GUI for us (and no, we can't use wxWidgets or any of those "cross-platform" gui frameworks simply because you can't use all the new styles provided from say vista and also we dont' want to use just primitive GUI controls) right now our goal is to get something done on the more widely used platform (aka windows). consequently, since directX10/11 runs faster and has a richer set of features on windows than with openGL , we'd want to use that as well...openGL support is obviously there too
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Building an RPG Engine, Feedback
i can vouch for the fact if you allow linux users you increase your user base by many many many thousands