Not really. That is called "reinventing the wheel". Good programmers always look to leverage the work of others before wasting time re-writing it themselves.greed460 wrote:I say just spend the extra 3-4 months and make a decent engine yourself... It's always better to use what you made than what someone else made.
.net engines
- Jackolantern
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- Joined: Wed Jul 01, 2009 11:00 pm
Re: .net engines
The indelible lord of tl;dr
Re: .net engines
That is generally good.Jackolantern wrote:Not really. That is called "reinventing the wheel". Good programmers always look to leverage the work of others before wasting time re-writing it themselves.greed460 wrote:I say just spend the extra 3-4 months and make a decent engine yourself... It's always better to use what you made than what someone else made.
But I do my own in XNA because I wanna learn every side of XNA and master it. It is a great learning experience, but it all depends on what you want out of your project. If you already are quite good with a language and wanna learn more writing your own engine is a great idea, but if you want to finish a game within resonable time, then it is better to go with complete engine.
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- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: .net engines
I can see that. Writing your own engine as a learning experience is a good idea, whereas it is usually not a good idea to assume one will write a better engine than anything they could download and be able to do it quickly and easily.
The indelible lord of tl;dr