What do you think of guildwars 2 dynamic events?
Posted: Fri May 28, 2010 12:30 pm
Were Back!
http://indie-resource.com/forums/
amen to that one!I don't know. I will have to see it to believe it, because this is about the 20th time I have heard a AAA game promise something like this.
Agreed.I don't know. I will have to see it to believe it, because this is about the 20th time I have heard a AAA game promise something like this.
From what I've read, it's open world. Or atleast open world to some extent - it appears you can come across people not in your party (otherwise they wouldn't bother saying kill stealing can't happen, for example)Jackolantern wrote:I don't know. I will have to see it to believe it, because this is about the 20th time I have heard a AAA game promise something like this. The problem is is that GW2 is still going to be a tiered, theme-park style game. Any dynamic world elements are likely to just be instanced or "phased" (like in WoW: WotLK). At that point, all you are doing is just replacing walls of text with talking NPCs. While that in itself is a good thing, it just doesn't seem as revolutionary as they seem to paint it to be.
So it is still cyclical, but instead of killing an orc and the cycle is that he respawns one minute latter, the cycle is much bigger and contains larger events like farms being destroyed and enemy forts being erected, before the cycle repeats.It’s important to clarify that the event system is cyclical in nature. Events will occur again in the game world; they go in cycles where chains of events cascade out based on decisions and actions taken by the players. These events change the world when they occur, but it isn’t a change that lasts forever in the persistent world, it’s a change that lasts as long as the event chains in the area continue along that path until they cycle around into other events, all driven by player actions.
awww i love sparkle Ponies....you just need an R&D team who aren't working on making a sparkle pony for $25. >:)