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Medieval Europe

Posted: Fri May 14, 2010 3:05 pm
by twgi
Hi there, I would like to share some information on a game that my friends and I are working on.

We are on the lookout for creative people willing to help us improve our game, so your contribution/s will be most welcome.

Basicly we are searching for someone that will help us in test and give feedback on the mechanics and their balancing.
We have a general idea about the major concepts of the game but we need definitely some feedback.
We need also a general check of the English translation.

Project Name
Medieval Europe

Brief Description
Medieval Europe is set in Medieval Europe (circa 1450). It’s an historical game in which players will experience the day to day, political and religious aspects of life in the Middle Ages.

Image

The European map will consist of a neutral network; where the Nodes will be the cities or Towns.
Each town or city will include buildings/structures (such as Castles, Harbours, Courts, Royal Palaces etc...)

City and towns will belong to a Kingdom. The Kingdom will be ruled by a King, Prince, Duke, Doge (depending on the Kingdom type).
The Regnant will be able to appoint Vassals and Consuls, that will be in charge for a city or town.

Some of the task of Consuls and Vassals will be to set taxes, write and enforce laws and appoint a Sheriff, Magistrate etc...
The Objective of the Monarch/Regnant & Kingdom is to make the Kingdom stronger and superior to other kingdoms (e.g. going for war/s)

Peasants will be able to seed a terrain or take different professions in order to increase their wealth and try to make a career either in Politics or in the Church.

Game will be played/managed by ingame-mechanics and by forum discussions.
The players who have a role (Vassal, Magistrate, etc... ), will be able to propose and make laws, corrupt other players, plot to overthrow the king etc...

Target Aim
Free to play; There will be premium accounts and/or buyable in-game bonuses.

Links

Game, Beta version: www.medieval-europe.eu
Forum: forum.medieval-europe.eu

Technologies/Tools used:

Mysql, PHP, Kohana Framework, Unfuddle

Contacts
Send me a private message through this forum.

Re: Medieval Europe

Posted: Fri May 14, 2010 7:45 pm
by hallsofvallhalla
this sounds to be a very fun game. I love player run games. Especially love player made laws and forum environments as part of the game.

Re: Medieval Europe

Posted: Sun Jun 06, 2010 5:37 pm
by twgi
Some updates on the game. We are adding some features to reach the Beta stage, and just introduced some changes that are prerequisites for the War add-on.

We are searching as always for testers - expecially ones that find exploits :) - and help for completing the English Help/Wiki.

If any game creator wants to help test our game, I can exchange my time as a tester for his game, 1 hour per 1 hour.
---

05 Jun 2010 20:32:22 - War - Phase 1

Referrals: A Referral section has been added to the char profile page. The section contains the link with your Referral ID (you can use it in Forum and Blog signatures) and a report of your earnings for each Referral. If your Referral(s) gain some money, you will receive some money too. Details about earnings rates will be soon specified in the wiki.

Weapons and Armors: Some Weapons and Armors have been introduces. Blacksmith and Carpenter can produce them.

Shop Configuration: It's possible to specify an advertising text for your shop. It will show on the Shop List page reachable from the Explore City page.

Send object: It is possible to send an object or some money to other characters. The receiving char must be in the same city of sender, and sending object take some time due to the existing bureocracy.

War - Phase 1: King can declare an hostile action (Raid or Siege) towards another city. The action can be canceled before 24h from the declaration. After 24h, the attacked King will known about the Hostile declaration.

Public Announcements: It's possible for the King and Vassals to publish public announcements that only Kingdom residents will be able to see.

22 May 2010 08:23:54 - Char life/death system - Phase 1

From today the first phase of character life/death system is active. Every day glut is decreased by a certain amount, and when gets down to 0, health is decreased. If health is low, the user is advised with an email, when is 0, the character is deleted from the database, together with his/her possessions. The user can of course relogin and create a new character.

I set glut and health to maximum level. For the moment, health is decreased only 10 points a day, in future this factor will change.

It's possibile to meditate and pray in the Cathedral for 40 coins/day and for a maximum of 15 days. While meditating you don't have to worry for food and rest, so use this mode when you plan to go on holiday or you expect to be inactive.

Re: Medieval Europe

Posted: Sun Jun 06, 2010 6:36 pm
by hallsofvallhalla
once again nice work here. Sounds very exciting.

Re: Medieval Europe

Posted: Mon Jul 12, 2010 10:41 am
by twgi
Update: Alpha version 1.1

First Phase of War has been added. Now it's possible to attack other cities.

Generic changes

- Added seller name to market. Now Government can control who is selling over or under prices decided by the Government.
- Added Government informations on City Info page.
- Taxes on items selling goes to Kingdom and City (25% to Kingdom, 75% to City)
- Added ID Referral information on character profile page


Crafting/Activities

Added new objects:

- Bucket (for milking cows)
- Knife (to butch animals)
- Short sword
- Iron Helmet

- Eating a bread loaf will raise health.
- Raised action time of 'clean prisons' and 'Raising funds for church' from three to six hours

War

- Added defense and damage parameters on character inventory page.
- Added Raid and combat engine.

Fixes

- Fixed problem with Kingdom infos (was showing always Ducato di Milano)
- Fixed government announcement problems (wrong signature)
- Fixed problem with image load
- Fixed problem with action duration visualization
- Fixed framewor error on Town Crier announcements
- Fixed quantity 0 problem for medicinal mushrooms
- Fixed rest problem (Tavern)

Re: Medieval Europe

Posted: Tue Jul 13, 2010 1:24 pm
by Chris

Code: Select all

http://test.medieval-europe.eu/index.php/character/create
Fatal error: Call to a member function consumequality() on a non-object in /var/www/vhosts/test.medieval-europe.eu/httpdocs/application/models/ca_seed.php on line 145

Edit: The whole site has this error.

Re: Medieval Europe

Posted: Wed Jul 14, 2010 4:26 am
by Chyren
If you're looking for a tester send me a PM and let me know I've some time in the next few days to give it a go and give you feedback etc. Let me know.

Re: Medieval Europe

Posted: Thu Jul 15, 2010 6:13 pm
by Corinthius
I'm currently testing this game for you! :)
I'll give any feed-back whenever I come across any problems! :)

My game name is : Corinthius
Currently in London.

Anything in specific you want me to test? - systems, features etc..?

Corinthius.

Re: Medieval Europe

Posted: Thu Jul 15, 2010 8:20 pm
by twgi
Hello, today we had a problem with the actions updating system, (transaction concurrency) and i had to fix some problems. I hope now that the problem is solved now.

On the wiki (wiki.medieval-europe.eu) you will find some basic help on the way the game should be played.

I will try to list here what i need:

- feedback on playability (the game is fun? is boring? suggestions on possible changes). You can post them in the forum, in the suggestion section.
- feedback on possible exploits
- feedback on balancing and game mechanics
- as a specific test i need to test the breeding system, i think it could be bugged.

@corinthius: i will nominate you King as soon i connect tomorrow.
@chyren, chris: please register and choose a kingdom <> england, i will make you king there.

thanks

Re: Medieval Europe

Posted: Thu Jul 15, 2010 10:17 pm
by Corinthius
Thank you! - I'll be able to test a lot of the higher-end functionality :)
I noticed the forums are mainly in Italian, I can help translating most things into English for you - I speak little Italian, but a translator would help me just as well.

I can also write information for items in English for you, or translate pages.
I have a couple of suggestions which i will put forward in the forums for you, mainly to do with balance and early testing of the game!

Corinthius.