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Halls did it
Posted: Mon Mar 15, 2010 1:49 am
by hallsofvallhalla
Yep I am now proud owner of T3d!
I figured the only way I am going to settle down and stick with one engine is if I buy one. I love the web deploy option and the the TMMOKIT option.
Expect some screenies of something soon

Re: Halls did it
Posted: Mon Mar 15, 2010 2:39 am
by Jackolantern
Congratz!

Can't wait to see some screens!
Re: Halls did it
Posted: Mon Mar 15, 2010 4:11 am
by jpoisson
grats...
Re: Halls did it
Posted: Mon Mar 15, 2010 4:49 am
by Ravinos
Is this for a MMO project or non-mmo?
T3D only supports 1000 people connected at once. I don't know if that will actually hamper anything or not...you'll just have to have a lower pop cap and more servers

Re: Halls did it
Posted: Mon Mar 15, 2010 8:04 am
by jpoisson
well, a thousand connections at once is a ways off... Now if halls was getting that much support I am sure he would have some type of revenue that would allow for multi server support.
Re: Halls did it
Posted: Mon Mar 15, 2010 1:21 pm
by hallsofvallhalla
actually the TMMOKIT with T3D increases that significantly and allows for multi-servers so you are looking at 10's of thousands....like I would get that many players

.
Also I am not going to instantly start a MMO. I mainly bought T3D for its web deployment. It is miles ahead of any other engine right now.
Re: Halls did it
Posted: Mon Mar 15, 2010 2:21 pm
by OldRod
Ravinos wrote:
T3D only supports 1000 people connected at once.
*Only*?
That's so much better than any of the other engines out there. I would love to do a game and know that 1000 people could connect to a server at once to play it.

Re: Halls did it
Posted: Mon Mar 15, 2010 2:35 pm
by hallsofvallhalla
haha amen!
Re: Halls did it
Posted: Mon Mar 15, 2010 2:56 pm
by Ravinos
hallsofvallhalla wrote:actually the TMMOKIT with T3D increases that significantly and allows for multi-servers so you are looking at 10's of thousands....like I would get that many players

.
Also I am not going to instantly start a MMO. I mainly bought T3D for its web deployment. It is miles ahead of any other engine right now.
Thats not that bad then

I mainly meant it as a point of fact that you could have only 1000 at a time....what if your game actually had more than 1000 at once. Your player base for web driven game would be higher than a download version normally just because of the ease of use. Shit I still play Runescape from time to time cause I can play it at work on shitty computers lol. If I actually had to download the game I wouldn't play it at all.
Re: Halls did it
Posted: Mon Mar 15, 2010 3:32 pm
by hallsofvallhalla
hehe thats exactly what I love about the web plugin. Simple play from the web. It either works instantly or it doesn't.