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Happy PI Day

Posted: Sun Mar 14, 2010 12:31 pm
by jpoisson
I just thought I would wish everyone a happy 3.14 Day...

Re: Happy PI Day

Posted: Sun Mar 14, 2010 2:22 pm
by Falken
[youtube]http://www.youtube.com/watch?v=qZlyHtSZsYQ[/youtube]

Code: Select all

echo "Happy " . pi() . " day!";
std::cout << "Happy " << 103993 / 33102 << " day!" << endl;
Console.WriteLine("Happy " + MathHelper.Pi + " day!");
Put_Line("Happy " & Float'Image(103993 / 33102) & " day!");
(format t "Happy ~a day!" pi)
See if you can guess the languages :D

Re: Happy PI Day

Posted: Sun Mar 14, 2010 3:22 pm
by hallsofvallhalla

Code: Select all

echo "Happy " . pi() . " day!";
std::cout << "Happy " << 103993 / 33102 << " day!" << endl;
Console.WriteLine("Happy " + MathHelper.Pi + " day!");
Put_Line("Happy " & Float'Image(103993 / 33102) & " day!");
(format t "Happy ~a day!" pi)
k without cheating and browsing for it

PHP
C++
Java
VB
ruby

though i think at least 2 of those are wrong

Re: Happy PI Day

Posted: Sun Mar 14, 2010 5:57 pm
by Falken
hallsofvallhalla wrote:

Code: Select all

echo "Happy " . pi() . " day!";
std::cout << "Happy " << 103993 / 33102 << " day!" << endl;
Console.WriteLine("Happy " + MathHelper.Pi + " day!");
Put_Line("Happy " & Float'Image(103993 / 33102) & " day!");
(format t "Happy ~a day!" pi)
k without cheating and browsing for it

PHP
C++
Java
VB
ruby

though i think at least 2 of those are wrong
You got 3 wrong.
First is PHP
Second C++
Third is C# with XNA. It could also be VB, same syntax. MathHelper.Pi is XNA, while Math.Pi is ordinary .Net PI.
Fourth is Ada
Fifth is LISP

Re: Happy PI Day

Posted: Sun Mar 14, 2010 6:03 pm
by jpoisson
I am so happy I found this place :)

Re: Happy PI Day

Posted: Sun Mar 14, 2010 9:16 pm
by hallsofvallhalla
oh you are a tricksy little Hobbit

Re: Happy PI Day

Posted: Mon Mar 15, 2010 8:43 am
by Falken
hallsofvallhalla wrote:oh you are a tricksy little Hobbit
Haha, no fun if it is too easy ;)

Just done with our Ada project. Had to build a client and a multithreaded server. Was quite nice to learn some multithreading, altho a pain to sync threads. Networking was so much easier :P