Page 1 of 1
fps tutorial
Posted: Mon Jan 25, 2010 2:00 pm
by acer360
i would love to learn c but with microsofts tutorials i don't understand anything i think you should make an fps tutorial using c or some other langhaug not in the browser.
Re: fps tutorial
Posted: Mon Jan 25, 2010 4:25 pm
by hallsofvallhalla
Currently I do not have the time. I am so far behind in the current tutorials

Re: fps tutorial
Posted: Mon Jan 25, 2010 10:35 pm
by Jackolantern
Don't start with just something like C or C++ to create a FPS. It would take you years of studying and practicing to get to that level. When it comes to 3D game development with even moderately current-gen graphics effects, you really need to use a game engine such as Unity, Torque, or one of the various XNA game engines (not plain XNA). All of the graphical rendering, physics, sound coding, etc. would bog you down far too much to complete the project.
Re: fps tutorial
Posted: Mon Jan 25, 2010 11:14 pm
by OldRod
My advice if you want to work in an FPS environment is to download the Unreal Development Toolkit that was released for free a couple months back. The engine part of an FPS is done and you can work on scripting, world building, etc. to get your feet wet. Plus there are lots of tutorials cropping up around the web

Re: fps tutorial
Posted: Tue Jan 26, 2010 2:56 am
by ZeroComp
Or there's always fps creator

it's drag-n-drop but you can mod the source with DarkBasicPro
Re: fps tutorial
Posted: Wed Jan 27, 2010 1:46 am
by Sakar
Unity also has an FPS tutorial which provides a good base to build an FPS upon.
Re: fps tutorial
Posted: Wed Jan 27, 2010 2:47 am
by ZeroComp
Yeah I had fun this weekend replacing the robots with various enemys that I DL'd from a model sight and somehow it went to ninjas and zombies in the same level
