check the home page of this site, i need to get back to adding more but under 2d resources i have some listed.
Ambardia uses them and it has a few players but yeah you could use them and get away with it. I have decided to build my own in the browser, well actually finish one i have been working on.
http://www.forsakensanctum.com/testretro/index.php
mozilla has working walk animations, IE does not(still working on that), can someone test safari and opera?
I just have to figure out collision. I am just converting QOC to this map style and releasing QOC's map to IR Gold
2d client/browser hybrid
- hallsofvallhalla
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Re: 2d client/browser hybrid
Ambardia looks like its made in VB but I didn't think they could use them in VB
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Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
- hallsofvallhalla
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Re: 2d client/browser hybrid
its made in eclipse...which yes is VB
- Jackolantern
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Re: 2d client/browser hybrid
Exactly. All of the Mirage-family engines are made in Visual Basic 6. That includes Mirage, Eclipse and Xtreme Worlds. However, I know Eclipse is working on a Java port, and I think someone is also working on a VB.NET port.hallsofvallhalla wrote:its made in eclipse...which yes is VB
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Re: 2d client/browser hybrid
If you used Python and Twisted, you could make a pretty decent browser game out of this.
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- hallsofvallhalla
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Re: 2d client/browser hybrid
i agree. I have yet to see python's full potential with a browser type game.