2d client/browser hybrid

Talk about game designs and what goes behind designing games.
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: 2d client/browser hybrid

Post by hallsofvallhalla »

check the home page of this site, i need to get back to adding more but under 2d resources i have some listed.

Ambardia uses them and it has a few players but yeah you could use them and get away with it. I have decided to build my own in the browser, well actually finish one i have been working on.
http://www.forsakensanctum.com/testretro/index.php

mozilla has working walk animations, IE does not(still working on that), can someone test safari and opera?

I just have to figure out collision. I am just converting QOC to this map style and releasing QOC's map to IR Gold
ZeroComp
Posts: 648
Joined: Thu Oct 29, 2009 8:48 pm

Re: 2d client/browser hybrid

Post by ZeroComp »

Ambardia looks like its made in VB but I didn't think they could use them in VB
Coding-PHP, Javascript, C++, HTML, mySQL
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: 2d client/browser hybrid

Post by hallsofvallhalla »

its made in eclipse...which yes is VB
User avatar
Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: 2d client/browser hybrid

Post by Jackolantern »

hallsofvallhalla wrote:its made in eclipse...which yes is VB
Exactly. All of the Mirage-family engines are made in Visual Basic 6. That includes Mirage, Eclipse and Xtreme Worlds. However, I know Eclipse is working on a Java port, and I think someone is also working on a VB.NET port.
The indelible lord of tl;dr
User avatar
Chris
Posts: 1580
Joined: Wed Sep 30, 2009 7:22 pm

Re: 2d client/browser hybrid

Post by Chris »

If you used Python and Twisted, you could make a pretty decent browser game out of this.
Fighting for peace is declaring war on war. If you want peace be peaceful.
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: 2d client/browser hybrid

Post by hallsofvallhalla »

i agree. I have yet to see python's full potential with a browser type game.
Post Reply

Return to “Game Design”