Breaking the traditional game 'style'
Posted: Tue Dec 29, 2009 6:39 am
I have been spending the last few days building an engine that turned out pretty good and wanted to share it in-case someone else might find it useful.
I will say right off the bat Square Enix made a game earlier this year I believe very similar which is kind of where it came into my head when I read about it, so kudos to them
Basically you have a 'panel system'. Think of a 4-in-a-row game thingy.

That.
Anyways, the way it works is lets say you get some death ray you want your player to equip...it costs 4 slots.

So 4 circles things would be put into the 4-in-a-row game, and so on with whatever your game would be using such as weapons, armour, abilities, magic, etc etc.
As you progress through the game the idea is to have few panel slots, and as you do things or level you get more and more panel slots to open up to be able to equip items, etc. And as you try to fit in your newest weapon of say 5 slots, and you only have 3 available, you can imagine the trade-ups you will be analyzing trying to fit in your best gear...allowing a lot of customization.
Currently on the 'panel system' I am working on is making sure that every aspect of the game be controlled through different panels to have it 100% customizable. Okay, 90% give or take...85%
It's PHP based, (something about PHP that keeps me using it) also a lot of heavy AJAX to make it not so boring and fun(ish) interaction.
It originally started as a lunch-break project after I kept running into those mafia war clone games that have spread the web like a virus. (Not meaning to diss mafia games, there are good ones out there. My personal opinion is it is just way overdone.) I wanted to come up with a new type of design that would be interesting and strategic, and can appeal to a wide array of gamers. I figured if you allow enough control with the panels, they will sacrifice the parts they don't like for their game style play and less work for you trying to figure out a median.
After a few on and off breaks its pretty close to being done and most likely start trying to create a community with it and see how it reacts with players. Sqare Enix had great reviews on their panel system for the DS, I figure a web version could do well if done right.
I'm interested to know what you guys think of the idea and allowing a wide array of the game being costimizable.
I will say right off the bat Square Enix made a game earlier this year I believe very similar which is kind of where it came into my head when I read about it, so kudos to them
Basically you have a 'panel system'. Think of a 4-in-a-row game thingy.

That.
Anyways, the way it works is lets say you get some death ray you want your player to equip...it costs 4 slots.

So 4 circles things would be put into the 4-in-a-row game, and so on with whatever your game would be using such as weapons, armour, abilities, magic, etc etc.
As you progress through the game the idea is to have few panel slots, and as you do things or level you get more and more panel slots to open up to be able to equip items, etc. And as you try to fit in your newest weapon of say 5 slots, and you only have 3 available, you can imagine the trade-ups you will be analyzing trying to fit in your best gear...allowing a lot of customization.
Currently on the 'panel system' I am working on is making sure that every aspect of the game be controlled through different panels to have it 100% customizable. Okay, 90% give or take...85%
It originally started as a lunch-break project after I kept running into those mafia war clone games that have spread the web like a virus. (Not meaning to diss mafia games, there are good ones out there. My personal opinion is it is just way overdone.) I wanted to come up with a new type of design that would be interesting and strategic, and can appeal to a wide array of gamers. I figured if you allow enough control with the panels, they will sacrifice the parts they don't like for their game style play and less work for you trying to figure out a median.
After a few on and off breaks its pretty close to being done and most likely start trying to create a community with it and see how it reacts with players. Sqare Enix had great reviews on their panel system for the DS, I figure a web version could do well if done right.
I'm interested to know what you guys think of the idea and allowing a wide array of the game being costimizable.