Great ideas, Unique gameplay Thats what its all about right?
Posted: Mon Dec 28, 2009 2:50 pm
Hello
My name is Jeroen Verstraelen, i might not be an professional game developper but i do have Unique ideas for gameplay and storylines of MMORPG's as of Online browser games. Writing is my hobby so my brain is constantly trying to seek a new story and work it out 'till the details.
I have 2 storylines that would make good MMORPG's and 1 storyline that would make an good Online browser game.
In this topic i'll just provide you some of the unique gameplay ideas of mine.
Games that require skill to play
Many MMORPG's are Wow related, press a button and you cast your spell, skill, ... Go to the city to buy new armor, weapons, skils, ... Its fun in the beginning but ofcourse after a while it gets boring. What i want to do is raise the players heartbeat when he casts a spell, i want him to feel how difficult it would be if you were really the ingame character, i want them to really train their skills, not just buy a skills and cast but train on them for hours until you're really good at the game and you can cast massive spells that require alot of skill. Normally if you summon a monster you would just press a button and your creature appears but thats just boring! I want them to press a button and then get a line of text or some kind code that they need to type as fast as possible. For example, you want to summon a terrible beast from the underground, you press a button and you type "O mighty beast from the underground, hear my call, rise up!" or something like that, but ofcourse just typing that would be boring, there has to be an timelimit. Same for casting an normal spell, you press a button and then you see arrows or numbers like up, down, up, up , left, down, right, left, up or something.
Finding the right NPC that sells armor for your class, your level, ...
This kills the fun of the game, i know you got games that show you on the map where the NPC you need to find is but then it still is difficult. I want the players to just go to the menu, press "shop" choose armor and get a list of the armor they can get with their level, their class, ... Then when you found the armor you wish for, you just press buy and then a message pops up that says "summon your creature to buy the item" you press yes, and then you can see you're creature summon itself and run towards the city, gets back to you in 1-5 minuts and you have your item (Ofcourse the creature does not run all the way for real) But if you will only use this menu shop then it would be pretty boring because everbody would look the same. Thats why you will still have some sellers at (non city) places that sell items that you can't buy in the menu shop, like a trader on its way to a big city. And ofcourse you will be able to get special stats armor and weapons from monsters.
Economy, important feature
I find the Economy of a game one of the most important features because just gaining exp isen't everything, i want them to become tradesman or raiders, i want them to work for their money so they can buy the armor, mount that they have always wanted. Creating an good economy is difficult tough.
I might put a Summary of one of my storylines in an other topic, hope you liked my ideas.
Grtz, Jeroen
My name is Jeroen Verstraelen, i might not be an professional game developper but i do have Unique ideas for gameplay and storylines of MMORPG's as of Online browser games. Writing is my hobby so my brain is constantly trying to seek a new story and work it out 'till the details.
I have 2 storylines that would make good MMORPG's and 1 storyline that would make an good Online browser game.
In this topic i'll just provide you some of the unique gameplay ideas of mine.
Games that require skill to play
Many MMORPG's are Wow related, press a button and you cast your spell, skill, ... Go to the city to buy new armor, weapons, skils, ... Its fun in the beginning but ofcourse after a while it gets boring. What i want to do is raise the players heartbeat when he casts a spell, i want him to feel how difficult it would be if you were really the ingame character, i want them to really train their skills, not just buy a skills and cast but train on them for hours until you're really good at the game and you can cast massive spells that require alot of skill. Normally if you summon a monster you would just press a button and your creature appears but thats just boring! I want them to press a button and then get a line of text or some kind code that they need to type as fast as possible. For example, you want to summon a terrible beast from the underground, you press a button and you type "O mighty beast from the underground, hear my call, rise up!" or something like that, but ofcourse just typing that would be boring, there has to be an timelimit. Same for casting an normal spell, you press a button and then you see arrows or numbers like up, down, up, up , left, down, right, left, up or something.
Finding the right NPC that sells armor for your class, your level, ...
This kills the fun of the game, i know you got games that show you on the map where the NPC you need to find is but then it still is difficult. I want the players to just go to the menu, press "shop" choose armor and get a list of the armor they can get with their level, their class, ... Then when you found the armor you wish for, you just press buy and then a message pops up that says "summon your creature to buy the item" you press yes, and then you can see you're creature summon itself and run towards the city, gets back to you in 1-5 minuts and you have your item (Ofcourse the creature does not run all the way for real) But if you will only use this menu shop then it would be pretty boring because everbody would look the same. Thats why you will still have some sellers at (non city) places that sell items that you can't buy in the menu shop, like a trader on its way to a big city. And ofcourse you will be able to get special stats armor and weapons from monsters.
Economy, important feature
I find the Economy of a game one of the most important features because just gaining exp isen't everything, i want them to become tradesman or raiders, i want them to work for their money so they can buy the armor, mount that they have always wanted. Creating an good economy is difficult tough.
I might put a Summary of one of my storylines in an other topic, hope you liked my ideas.
Grtz, Jeroen