3D Demo from my first class

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ZeroComp
Posts: 648
Joined: Thu Oct 29, 2009 8:48 pm

Re: 3D Demo from my first class

Post by ZeroComp »

Wow, sounds a bit complicated (I'm not that good with animations)
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D3luxe
Posts: 355
Joined: Sat Sep 05, 2009 3:11 pm

Re: 3D Demo from my first class

Post by D3luxe »

ZeroComp wrote:Wow, sounds a bit complicated (I'm not that good with animations)
Camera movement is actually simple. I'm not sure what program you're using, but in 3DS Max it's a piece of cake.

In 3DS Max, there's an "Auto-Key" function. When this is enabled, any time you move an object it creates a new keyframe with the new information at the frame you're currently on. So, for the camera, I just would turn on autokey, and move to, lets say, frame 30. I would then move the camera to the point where I want it to be, and viola, it's moved there. Max automatically figured out the tweening (movement between Frame X and Frame Y) to make it smooth.
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ZeroComp
Posts: 648
Joined: Thu Oct 29, 2009 8:48 pm

Re: 3D Demo from my first class

Post by ZeroComp »

Thanks! I'll keep that in mind if I ever decide to use 3Ds Max. Right now I'm sticking with Blender.
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D3luxe
Posts: 355
Joined: Sat Sep 05, 2009 3:11 pm

Re: 3D Demo from my first class

Post by D3luxe »

ZeroComp wrote:Thanks! I'll keep that in mind if I ever decide to use 3Ds Max. Right now I'm sticking with Blender.
Don't quote me on this, but I'm pretty sure Blender has a similar animation system to Max. I'm sure it's a little different, but I think I remember hearing that Blender was similar.
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
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