Dennis MUD
Posted: Mon Feb 18, 2019 10:20 am
Hello! It seems like this place is very slow nowadays, but I've always posted updates about my biggest projects here so here goes.
Introducing Dennis MUD, the Multi-player Text Adventure Sandbox Server! I have been working on it for about half a year, and it is a complete rewrite of an older, similar project of mine by the same name from many years ago which didn't get nearly as far. Dennis is a MUD written in Python 3 with Twisted and Autobahn, and using MongoDB. Unlike your average MUD, Dennis is a collaborative writing exercise, from the conversations between players down to the very structure of the world. A game world starts with a single, empty room, and from there players can use in-game commands to add new rooms, exits, and items, and describe them. A true sandbox, Dennis lets players cooperatively create a world from scratch and explore each others' realms.
Dennis is in late pre-alpha, but has a very decent featureset already, and is perfectly usable, if a little rough around the edges. It includes a Websockets server and browser client, a Telnet server, and a command-line singleplayer frontend. A test instance is kept running which you are all free to check out; it is a sizable world with a few semi-regular players. More information is available on that page, the discussion thread linked from it, and on the Github.
Dennis is inspired by ifMUD, a very old MUD with a similar concept but a much more complex control system, and which is not open source.
Test Instance: http://dream.uboachan.net/
Github: https://github.com/seisatsu/Dennis/
Introducing Dennis MUD, the Multi-player Text Adventure Sandbox Server! I have been working on it for about half a year, and it is a complete rewrite of an older, similar project of mine by the same name from many years ago which didn't get nearly as far. Dennis is a MUD written in Python 3 with Twisted and Autobahn, and using MongoDB. Unlike your average MUD, Dennis is a collaborative writing exercise, from the conversations between players down to the very structure of the world. A game world starts with a single, empty room, and from there players can use in-game commands to add new rooms, exits, and items, and describe them. A true sandbox, Dennis lets players cooperatively create a world from scratch and explore each others' realms.
Dennis is in late pre-alpha, but has a very decent featureset already, and is perfectly usable, if a little rough around the edges. It includes a Websockets server and browser client, a Telnet server, and a command-line singleplayer frontend. A test instance is kept running which you are all free to check out; it is a sizable world with a few semi-regular players. More information is available on that page, the discussion thread linked from it, and on the Github.
Dennis is inspired by ifMUD, a very old MUD with a similar concept but a much more complex control system, and which is not open source.
Test Instance: http://dream.uboachan.net/
Github: https://github.com/seisatsu/Dennis/