Fault - Animation

Models, Sprites, Concept, ect...
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Last Known Hero
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Re: Fault - Animation

Post by Last Known Hero »

Recieved the HDD a few days ago now, my PSU crashed today but I got another one within 20 minutes (thanks Vanpelts!). Have one of the hard drives already working and has windows XP installed. Working on getting the other two, kinda want to go to bed but I might try to get one other one working. Then all I have to do is fabricate the housing for them and hook everything up and I should be golden.

Ps. My tiger Direct order didn't go through, I have to reorder the KVM, network switch, and network cables.. more parts to wait for :evil:
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Power3DArt

-Current Project: Fault [Pre-Alpha]
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SpiritWebb
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Re: Fault - Animation

Post by SpiritWebb »

Vanpelts? Family? Friends? <<< is a VanPelt
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Last Known Hero
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Re: Fault - Animation

Post by Last Known Hero »

Ooops. Might be a canadian only store. It is an office supply store.
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Power3DArt

-Current Project: Fault [Pre-Alpha]
jpoisson
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Re: Fault - Animation

Post by jpoisson »

I was wondering How you would go about creating a forest type 3d world. my question originates from my self boredom and wanting to create the 3d environment for my movie instead of finding a jungle or a city :P
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Last Known Hero
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Re: Fault - Animation

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Well you might be able to do it if you have specific plugins or if you had premade trees or make them yourself. The thing with trees is that nice looking trees often run high in poly count, which makes rendering take a while. I would start off by making the trees (or using tree magic and creating trees then exporting them)
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Power3DArt

-Current Project: Fault [Pre-Alpha]
jpoisson
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Re: Fault - Animation

Post by jpoisson »

humm, I will look into it. I def dont have the skill to make a tree let alone a building yet :P
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Last Known Hero
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Re: Fault - Animation

Post by Last Known Hero »

Buildings are easier to create than trees IMHO
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Power3DArt

-Current Project: Fault [Pre-Alpha]
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