Well I made a few additions to the Terrain Test. I added in Depth of Field I made it by default very subtle. As well I turned bloom and blur down to 0 by default. I also managed to get motion blur to work. I changed the Antistropic filtering setting. by default it is at 16. However now when you hit X to lower it doesn't fly straight down to 0. Remember to hit Q to enable it. This will defiantly be the final test ALL new updates will be posted in the community project forum. Please press F11 to turn Motion Blur on and off. Off by default.
All Pictures:
Solid:
Wireframe:
Water with AF and LOD.
Water with Reflection and Refraction
Sexy Bloom:
No Blur:
Blur:
Binary:
Terrain Test
Controls: (Note: Controls are for this Binary only)
AA on/off: Left Alt
Enable TextureLod and AF: Q
Move Forward: W
Move Backwards: S
Strafe Left: A
Strafe Right: D
Look Around: Move Mouse
Vsync On/Off: F1
Turn TextureLod Up: P (Must enable it first)
Turn TextureLod Down: ;
Turn AF Up: Z(Must enable it first)
Turn AF Up: X
Change Refract/Reflection texture size: 1-8 on keyboard (Lower for higher FPS. Raise for higher quality)
Numpad for all Glow changes
Glow alpha value: 1 raises, 2 lowers
Glow dark passes count: 3 raises, 4 lowers
Glow blur passes count: 5 raises 6 lowers
Glow blur radius: 7 raises, 8 lowers
Glow quality 0 or 1: 9
Glow color (random): 0
Glow alpha-texture: - on numpad
Blur alpha value: C raises, V lowers
Blur passes count: B raises, N lowers
Blur radius: M raises, < lowers
Blur quality 0 or 1: >
Blur color (random): ?
Blur alpha-texture: Right Shift
Depth of Field distance: - raises, = lowers
Depth of Field Blur Radius: Delete raises, End lowers
Depth of Field Blur Pass Count: Insert raises, Home lowers
Depth of Field Direction: Page Up
Depth of Field Quality 0 or 1: Page Down
Motion Blur: F11