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Re: LKH and Modeling Life

Posted: Mon Nov 02, 2009 5:33 pm
by Perry
D3luxe wrote:
hallsofvallhalla wrote:unity...
Agreed!
That^

Re: LKH and Modeling Life

Posted: Mon Nov 02, 2009 8:51 pm
by Last Known Hero
Nov 2/09

Alright Unity it is. I'm gonna be looking at some tut's tonight to get some idea on how to run it. If anyone has any good links for tuts for it put it in the tutorial section :D

Re: LKH and Modeling Life

Posted: Mon Nov 02, 2009 9:29 pm
by Perry
Last Known Hero wrote:Nov 2/09

Alright Unity it is. I'm gonna be looking at some tut's tonight to get some idea on how to run it. If anyone has any good links for tuts for it put it in the tutorial section :D
Here are some things that go into the basics and on that page is the reference manual and some other useful things :) . http://unity3d.com/support/documentation/

Re: LKH and Modeling Life

Posted: Mon Nov 02, 2009 10:56 pm
by Last Known Hero
Thanks Perry! The only thing I'm not too keen on for Unity is the lack of features for the indie users, Pro costs so damn much but has all of the good things. Indie can't have shadows for crying out loud! Any realistic 3D Game these days has shadows!

Re: LKH and Modeling Life

Posted: Tue Nov 03, 2009 12:37 am
by hallsofvallhalla
thats why you bake them in :)

yeah i agree that and water shaders

Re: LKH and Modeling Life

Posted: Fri Nov 06, 2009 2:22 am
by Last Known Hero
Long time no post :) Been a hella busy week of me trying to hand in projects for school that are a few weeks late. Lotsa late nights. Anyways. Time for a question of all time, I want input from everyone that looks at this, I don't care if you haven't been interested thus far because I am more typey typey less showey showey. I am really hoping that next week I will be able to get some work done. My schedual is a little wonky this week.

The question? What should the name be..

I've been pondering this for a few days now, I've come up with Doomsday (to cliche, but I guess its cliche for a reason) and the more I think of it the more I hate it. I want it to have a solid name. No BS, not "well that is an alright name" I would like a production level quality to this name. If you need a sumation of the game:

Zombie Outbreak Survival Game RPG

..1..2..3.. THINK!

Re: LKH and Modeling Life

Posted: Sun Nov 08, 2009 3:14 pm
by Last Known Hero
Nov 08/09

Do to yet another amazing discovery that Unreal Engine 3 is available for free I have decided to switch over to that because I get the graphics controll i wanted :D This is the last move unless HeroEngine comes out for free (goes and checks the website).. Yeah Unreal Engine it is!

I've come up with another name for the game. "Fault". I love the name but can't find anything to make it relate to the game. None of you put any input in so I'm still trying to role with a name :P. I've got alot of work unwrapping the bunch of models I have made but I'm gonna be starting that today and continuing tuesday (staying home from school. i predict that I will be too tired to go).

**EDIT** Anyone know what type of 3d media UE uses? I have Max and was hoping they would use that.

Re: LKH and Modeling Life

Posted: Sun Nov 08, 2009 3:17 pm
by hallsofvallhalla
nice choice with UDK. I too am making the switch.

Yes Unreal uses max.