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Re: Blitz3d Terrain Test

Posted: Sun May 24, 2009 4:45 am
by hallsofvallhalla
i vote you should start back up the community project. You have a good start here. Nice work.

Re: Blitz3d Terrain Test

Posted: Sun May 24, 2009 4:55 am
by Utohaha
The terrain editor is being a pain :ugeek:

Re: Blitz3d Terrain Test

Posted: Sun May 24, 2009 7:18 am
by kyraneth
I vote for project revival, but i can't promise too much on the art side, i am currently involved with other projects. But i will drop a few models here and there :D

Re: Blitz3d Terrain Test

Posted: Sun May 24, 2009 7:48 am
by Sakar
Project revival! I should be able to help out with the art side of the project a bit. Would like to help with programming, but I don't own Blitz3D.\


Looking good so far btw!

Re: Blitz3d Terrain Test

Posted: Tue May 26, 2009 12:57 am
by Raven67854
So guys small update on today's special effects. I started on the FPS game today 8-). Anyhow I am redoing the Blitz3d Terrain test which is now more of a small level demo. Anyhow I am redoing it all to work with better with our FPS. Also going to be adding in optimizations. So I did adding motion blur today. The last effect for this little demo. I overdid the motion blur in one of the images just to show its there. It will be there for a small subtle feel.


No Blur:
Image

Blur:
Image

Binary:
http://file-pasta.com/file/726495361/Terrain%20test.7z

Source:
http://file-pasta.com/file/705511474/terrain.bb

Controls: (Note: Controls are for this Binary only)
AA on/off: Left Alt
Enable TextureLod and AF: Q
Move Forward: W
Move Backwards: S
Strafe Left: A
Strafe Right: D
Look Around: Move Mouse
Vsync On/Off: F1
Turn TextureLod Up: P (Must enable it first)
Turn TextureLod Down: ;
Turn AF Up: Z(Must enable it first)
Turn AF Up: X
Change Refract/Reflection texture size: 1-8 on keyboard (Lower for higher FPS. Raise for higher quality)
Numpad for all Glow changes
Glow alpha value: 1 raises 2 lowers
Glow dark passes count: 3 raises 4 lowers
Glow blur passes count: 5 raises 6 lowers
Glow blur radius: 7 raises 8 lowers
Glow quality 0 or 1: 9
Glow color (random): 0
Glow alpha-texture: - on numpad
Blur alpha value: C raises V lowers
Blur passes count: B raises N lowers
Blur radius: M raises < lowers
Blur quality 0 or 1: >
Blur color (random): ?
Blur alpha-texture: Right Shift

Re: Blitz3d Terrain Test

Posted: Tue May 26, 2009 12:58 am
by Utohaha
Blur && Bloom == Sexy :P

Re: Blitz3d Terrain Test

Posted: Tue May 26, 2009 1:36 am
by hallsofvallhalla
i can help with "some" coding but I will mainly help with art. I can make some killer b3d maps.

I am testing this on my big machine.

Re: Blitz3d Terrain Test

Posted: Tue May 26, 2009 2:09 am
by hallsofvallhalla
[youtube]http://www.youtube.com/watch?v=lj0j3a7xgVU[/youtube]

you cant see it but i am getting 75 fps throughout. Nice work guys

Re: Blitz3d Terrain Test

Posted: Tue May 26, 2009 2:13 am
by Raven67854
Nice job halls. I see that little Camtasia recorder ^^. Fraps is way better for games than Camtasia. But still really nice job. Also once the threads are officially released expect to see a huge improvment :). Also there will be 1 more update I know I said there wasn't gonna be. But I am gonna show off the dynamic shadows.

Re: Blitz3d Terrain Test

Posted: Wed May 27, 2009 11:16 am
by Utohaha
Halls that is purely ravens code since im too lazy/busy to help him with it anymore :lol: