Towcar's Project: ~Created~

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: ~Created~

Post by towcar »

Update:
Fixed 2-4 bugs today
Afterwards Found 6 new bugs that easy fixes.
Figured out Terrain making, its amazing!


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Noctrine
Posts: 928
Joined: Thu Apr 23, 2009 9:57 pm

Re: Towcar's Project: ~Created~

Post by Noctrine »

I need to get on my unity thing....
Jesse Dorsey
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towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: ~Created~

Post by towcar »

Yeah, I love Unity too much.

Update:
Bug Fixing
Working on some character models

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Needs texture work, I spend about 2 hours on the whol texturing part today. I'm glad of progress, but needs work.
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hallsofvallhalla
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Re: Towcar's Project: ~Created~

Post by hallsofvallhalla »

nice looking so far. I also like unity, Will probably start using it again soon.
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: ~Created~

Post by towcar »

Thats cool, if you know coding amazingly your game can turn out great. I don't, so I can't be too inovative so I have to stick with a FPS with advanced AI and events.

Fixed 5/6 Bugs easily. One I just forgot to do lol
Hoping to have first level demo next week, Should be easy, but I wanna add 2 weapons and get the monsters in.
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hallsofvallhalla
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Re: Towcar's Project: ~Created~

Post by hallsofvallhalla »

I will be starting on some javascript tutorial videos soon and since unity basically uses javascript they might help out.
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: ~Created~

Post by towcar »

Ok sweet, i'll have to look out for those.

Annoucment:
I'm giving up... Haha Just kidding
I had some modeling aoftware problems but its fixed.
I believe all bugs are gone.
I've gotten busy and won't be able to touch my game until either sunday, or next friday.
I wanted to have demo by then but looks like we will have to wait.

I really wanted to get that pathfinding in but now we have to wait
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towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: ~Created~

Post by towcar »

The ironics in this post, is its a reply from my last post which was old, and at the bottom of the last post it says
Annoucment:
I'm giving up... Haha Just kidding
Anyway, I gave up temporarily because
I had some modeling software problems
-First level couldn't be put in right >:(

But Now!!!

I will have a demo for everyone in 2-3 weeks of level one, I said !@#$ this shit, and re-modeled the whole first level, which made its level design much better. I would have more done today but I can't find my thumb drive :P
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hallsofvallhalla
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Re: Towcar's Project: ~Created~

Post by hallsofvallhalla »

awesome! thanks for the update.

How are you liking unity3d? I have toyed with it and built a small sample level but never really dug deep into it.
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: ~Created~

Post by towcar »

I'm loving unity, the terrain editor inside the engine is amazing flexible and you can do alot with, can do any terrain. I personally think the interface is greatly organised, its almost as simple as realm crafter :P
I'm trying to think of a problem with it, I haven't come up with any yet. I don't advise it for a beginner at all, as great as it is, you need some good knowledge in computers in general or you'll get lost, also for others you have to be willing to read the tutorials which are super handy.
I was thinking of one day reading the platform game tutorials, but not for a while.
Also it seems majority of the forum projects was for making apps, guess its an faster way to make money. Though I though the adddon to make apps was a bit too pricy for me, maybe in a year or two I'll get it.
Best Engine I've ever used, I've been in and out deep on maybe 2/3 of the engine
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