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Re: Building an RPG Engine, Feedback

Posted: Tue Jun 09, 2009 11:42 am
by Noctrine
How linear our end users wish to make there games is up to them. I will say that most RPGs go for that, because the role you are playing is one that is set up just to live through a specific story.

But yeah, that's the end users choice.

Re: Building an RPG Engine, Feedback

Posted: Thu Jun 18, 2009 1:39 pm
by Noctrine
New question for you guys.

What modeling format do you like the most?

Re: Building an RPG Engine, Feedback

Posted: Thu Jun 18, 2009 4:53 pm
by hallsofvallhalla
.3ds
.x
.dbo
.b3d
.map
.obj
maya
.m3d

and a few others I am not thinking of

Re: Building an RPG Engine, Feedback

Posted: Thu Jun 18, 2009 5:54 pm
by Noctrine
That in order of preference?

Re: Building an RPG Engine, Feedback

Posted: Thu Jun 18, 2009 6:51 pm
by Raven67854
I don't think we will support the .dbo format. That is a darkbasic proprietary format and we probably wont support .map files either. However .X and .b3d would be abit better and easier to support. And halls I assume by maya you mean .ma/.mb?

Re: Building an RPG Engine, Feedback

Posted: Thu Jun 18, 2009 8:10 pm
by hallsofvallhalla
those were not in order, just a list of what i use alot when in 3d. b3d is beter than dbo and .map is a bit out of date now anyways. yes the maya format but we can convert in maya anyways.

Re: Building an RPG Engine, Feedback

Posted: Thu Jun 18, 2009 11:13 pm
by Sakar
.fbx
.b3d

Those are the two I usually use that aren't software specific formats.

Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 12:00 am
by Viper
.b3d
.x
.3ds

Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 1:22 am
by Noctrine
I am 90% sure that obj is also out.

Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 1:42 am
by xezero
mr. taylor, your lack of development in this project is disappointing

GET YOUR ASS OFF OF PHYSBOX YOU TWAT!!! >:|

"you realize that i'll be doing most of the coding for this project right?"
HAH...YOU SIR...HAVE 0 COMMITS TO THE SVN!!!!1111111oneoneeleven WE HAVE 80 SO FAR

btw, we (we as in joe and i) currently are doing both openGL and DX10 drivers (got the dx10 XP drivers) for the engine..

and to stay on track of the rest of this thread, obj is not out..obj format would be great after i convert it to binary format rather than LOLtext ...(this is the most probable internal format we are going to be using)