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Re: Unity Help
Posted: Sat Dec 05, 2009 5:47 pm
by SpiritWebb
Will try that...
I played around with it more, and its starting too look better...but when I rotate the camera, it doesn't stay in its view, in one angle its like its not there, and another angle, its there...
Re: Unity Help
Posted: Sun Dec 06, 2009 3:35 am
by towcar
Huh, wierd. So If its emitting in like a one straight line instead of an array.
I haven't really looked into particles or I probably could get you a good answer
Re: Unity Help
Posted: Mon Dec 07, 2009 2:27 pm
by SpiritWebb
Its the only way I have found to create a nebula in which one could "fly" through!
Re: Unity Help
Posted: Wed Dec 09, 2009 5:11 pm
by SpiritWebb
So another question would be, how to determine the size of a ship in comparison to a planet? If I have a planet, say the scale is 3000 on all three axis. How big should the ship be in scale in comparison to that planet, if it was in orbit for a realistic type feel?
Re: Unity Help
Posted: Wed Dec 09, 2009 6:53 pm
by towcar
Well that varies greatly, It depends on if its a big or small plant, and if its a big or small ship.
An easy way to calculate this though I guess is make say the ship scale is one, decide how much bigger the planet is. Then you can make a ratio
Ship : Planet
1 : x
Re: Unity Help
Posted: Fri Dec 11, 2009 11:38 pm
by SpiritWebb
took your advise, and here is the new file...I am rebuilding everything that I have done to fix the scaling issue!!

The new file, is just a screenshot showing the scaling is much better!

Re: Unity Help
Posted: Sat Dec 12, 2009 12:34 am
by towcar
WOWOWOW that looks really sweet man, that came together super well.